Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
☆35Feb 23, 2026Updated last month
Alternatives and similar repositories for inline-spirv-rs
Users that are interested in inline-spirv-rs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Light weight SPIR-V reflection library☆111Feb 23, 2026Updated last month
- Vulkano rendering backend for egui☆23Mar 12, 2023Updated 3 years ago
- Safe Rust wrapper around SPIRV-Cross☆87Jul 28, 2023Updated 2 years ago
- Vulkan-lite GPU API☆90Jun 28, 2024Updated last year
- hxwgpu is a work in progress haxe/hxcpp wrapper around wgpu-native, allowing the use of the WebGPU API on desktop☆12Jul 11, 2020Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Haxe Open Asset Import Library (Assimp)☆12Apr 9, 2019Updated 7 years ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆111Jan 8, 2025Updated last year
- Rapier based physics testing determinism inside Godot☆11Jun 29, 2021Updated 4 years ago
- Entity Component System architecture with networking support, component state synchronization + RPC☆17Jan 10, 2016Updated 10 years ago
- Async-oriented Vulkan helpers☆39Jan 11, 2026Updated 3 months ago
- WebGL☆15Aug 4, 2016Updated 9 years ago
- Streams from the future. With lasers, of course ... whoaaaaa!!!!☆13Aug 13, 2024Updated last year
- 3d agnostic framework (game engine) terrain engine☆39Jul 21, 2021Updated 4 years ago
- Backend agnostic descriptor allocator for Vulkan-like APIs☆34May 23, 2025Updated 10 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- A tiny and opinionated collection of UI components for Bevy☆16Feb 6, 2026Updated 2 months ago
- FBX viewer. Demo (and test) of `fbxcel` and `fbxcel-dom` crates.☆22Sep 27, 2023Updated 2 years ago
- Texture Block Compression (BCn) written in Rust☆11Apr 12, 2021Updated 5 years ago
- grr and rust-gpu pbr rendering☆29Apr 2, 2021Updated 5 years ago
- A game with custom engine☆35Feb 14, 2021Updated 5 years ago
- Rust bindings for the shaderc library.☆286Sep 6, 2025Updated 7 months ago
- StableDiffusion image generation model served via AzureML☆10May 2, 2023Updated 2 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆67Mar 26, 2026Updated 2 weeks ago
- VsCode Syntax highlight for WGSL files☆90Feb 10, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Experimental real-time renderer with support for dynamic global illumination☆432Apr 26, 2025Updated 11 months ago
- Vulkan-lite GPU API☆33Jun 28, 2024Updated last year
- P2P Communication across Network Address Translators with TCP☆14Nov 28, 2022Updated 3 years ago
- sample usage about macros☆16Jun 21, 2013Updated 12 years ago
- A library for rectangle packing☆23Sep 22, 2017Updated 8 years ago
- DEPRECATED: Extra libraries to help working with gfx-hal☆20Oct 25, 2020Updated 5 years ago
- Official Salva plugin for the Bevy game engine.☆15Dec 8, 2020Updated 5 years ago
- NVIDIA’s implementation of RTX ray-tracing in Quake II☆28Sep 13, 2022Updated 3 years ago
- Real-time GLSL to SPIR-V, powered by Glslang☆31Apr 7, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆470Mar 30, 2026Updated last week
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Oct 29, 2021Updated 4 years ago
- WGSL syntax highlight for vim☆31Jan 7, 2025Updated last year
- Tiny KABOOM! on rust from https://github.com/ssloy/tinyrenderer/wiki☆17Jan 2, 2022Updated 4 years ago
- A newtype wrapper that causes Debug impls to skip a field.☆20Updated this week
- Rasterization using compute shaders☆23Jul 12, 2024Updated last year
- Simplified Vulkan synchronization logic, written in rust☆58Jul 4, 2025Updated 9 months ago