Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
☆36Feb 23, 2026Updated 8 months ago
Alternatives and similar repositories for inline-spirv-rs
Users that are interested in inline-spirv-rs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Light weight SPIR-V reflection library☆113Aug 4, 2026Updated 2 months ago
- Vulkan-lite GPU API☆89Jun 28, 2024Updated 2 years ago
- Async-oriented Vulkan helpers☆41Aug 29, 2026Updated 2 months ago
- Vulkano rendering backend for egui☆23Mar 12, 2023Updated 3 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Oct 29, 2021Updated 5 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Safe Rust wrapper around SPIRV-Cross☆88Jul 28, 2023Updated 3 years ago
- FBX viewer. Demo (and test) of `fbxcel` and `fbxcel-dom` crates.☆23Sep 27, 2023Updated 3 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Oct 18, 2026Updated last week
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆72Jul 11, 2026Updated 3 months ago
- Vulkan-lite GPU API☆32Jun 28, 2024Updated 2 years ago
- A low-level gltf parser implemented on nanoserde☆40Sep 23, 2026Updated last month
- A tool for creating optimised, platform specific glTF files.☆15Dec 1, 2023Updated 2 years ago
- a work-in-progress 3D renderer built on top of wgpu☆17Sep 4, 2023Updated 3 years ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆111Jan 8, 2025Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Haxe Open Asset Import Library (Assimp)☆13Apr 9, 2019Updated 7 years ago
- Rapier based physics testing determinism inside Godot☆11Jun 29, 2021Updated 5 years ago
- Subdividing triangle meshes.☆73Jun 30, 2026Updated 4 months ago
- WebGL☆15Aug 4, 2016Updated 10 years ago
- hxwgpu is a work in progress haxe/hxcpp wrapper around wgpu-native, allowing the use of the WebGPU API on desktop☆12Jul 11, 2020Updated 6 years ago
- Streams from the future. With lasers, of course ... whoaaaaa!!!!☆13Aug 13, 2024Updated 2 years ago
- grr and rust-gpu pbr rendering☆29Apr 2, 2021Updated 5 years ago
- A game with custom engine☆34Feb 14, 2021Updated 5 years ago
- NVIDIA’s implementation of RTX ray-tracing in Quake II☆28Sep 13, 2022Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Rust bindings for the shaderc library.☆286Sep 6, 2025Updated last year
- A library for rectangle packing☆22Sep 22, 2017Updated 9 years ago
- VsCode Syntax highlight for WGSL files☆95Feb 10, 2024Updated 2 years ago
- DEPRECATED: Extra libraries to help working with gfx-hal☆20Oct 25, 2020Updated 6 years ago
- Reboot RP2040 to USB mode on panic☆22Jan 31, 2025Updated last year
- Library for serializing the TileJSON file format☆16Sep 23, 2026Updated last month
- Experimental real-time renderer with support for dynamic global illumination☆435Apr 26, 2025Updated last year
- Backend agnostic descriptor allocator for Vulkan-like APIs☆35May 6, 2026Updated 5 months ago
- A wide linear algebra crate for games and graphics.☆799Oct 4, 2026Updated 3 weeks ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Real-time GLSL to SPIR-V, powered by Glslang☆31Apr 7, 2020Updated 6 years ago
- 3d agnostic framework (game engine) terrain engine☆38Jul 21, 2021Updated 5 years ago
- Rust implementation of SPIR-V module processing functionalities☆504Sep 29, 2026Updated last month
- Fast implementation of QOI format in Rust☆101Aug 26, 2026Updated 2 months ago
- Universal shader translation in Rust☆1,566Nov 9, 2023Updated 2 years ago
- Entity Component System architecture with networking support, component state synchronization + RPC☆17Jan 10, 2016Updated 10 years ago
- A wrapper for the Spotify Web API☆17Dec 24, 2025Updated 10 months ago