Reusable post-processing effects for wgpu
☆13Sep 13, 2024Updated last year
Alternatives and similar repositories for wgrepp
Users that are interested in wgrepp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Interactive volume renderer with Rust and Wgpu☆18Jan 20, 2023Updated 3 years ago
- Rust KTX texture storage format parsing☆11Nov 30, 2025Updated 7 months ago
- A simple rust library to help create octrees and quadtrees for chunked level of detail☆21Jun 1, 2023Updated 3 years ago
- ☆33Mar 14, 2023Updated 3 years ago
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆17Oct 25, 2021Updated 4 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- GPU driven renderer using WGPU☆77Apr 23, 2026Updated 3 months ago
- Table viewer and editor for egui☆19Jul 12, 2026Updated 2 weeks ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- Record and replay 🖱 input with precise timing☆17Sep 12, 2022Updated 3 years ago
- Rust bindings for Intel's ISPC texture compression☆16Jul 1, 2026Updated 3 weeks ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆19Jul 2, 2026Updated 3 weeks ago
- Library for post-process antialiasing☆118Jun 20, 2026Updated last month
- Implementation of PBR using wgpu-rs☆80Oct 9, 2021Updated 4 years ago
- Autodesk Filmbox (*.fbx) loader for Bevy Engine☆24May 19, 2023Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Code for the paper "Speculative Progressive Raycasting for Memory Constrained Isosurface Visualization of Massive Volumes"☆19Jan 25, 2024Updated 2 years ago
- ☆16Mar 12, 2026Updated 4 months ago
- Another physically based renderer named after edible seaweed☆18Sep 30, 2021Updated 4 years ago
- A low-level gltf parser implemented on nanoserde☆38Apr 21, 2026Updated 3 months ago
- A modular game engine framework written in Rust☆37Oct 31, 2025Updated 8 months ago
- A falling-sand toy written using Rust, Bevy and egui.☆29Oct 31, 2024Updated last year
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆126Feb 17, 2026Updated 5 months ago
- Rapier based physics testing determinism inside Godot☆11Jun 29, 2021Updated 5 years ago
- Hierarchy implementation for hecs ECS☆16Aug 31, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Fast, modular and extendable ray tracer written in Rust and OpenCL☆29Nov 15, 2019Updated 6 years ago
- A standalone code editor with syntax highlighting and themes.☆15Jun 1, 2023Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆133Apr 8, 2026Updated 3 months ago
- A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR☆35Jun 19, 2026Updated last month
- Image filters using wgpu/compute shaders☆21Oct 14, 2022Updated 3 years ago
- ktx2 parsing library☆24Updated this week
- A tiny WebGPU renderer written in Rust☆152Oct 21, 2022Updated 3 years ago
- Remaking OpenBVE using a modern architecture, using Rust.☆52Mar 15, 2022Updated 4 years ago
- ☆22Nov 19, 2023Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Interactible shell texturing. 🐚☆13Nov 13, 2023Updated 2 years ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆237Jul 19, 2026Updated last week
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Oct 29, 2021Updated 4 years ago
- BVH Construction and Traversal Library☆107Jun 28, 2026Updated 3 weeks ago
- Safe, fully-featured bindings to the Tracy profiler☆31Apr 14, 2026Updated 3 months ago
- Rust bindings for ufbx☆16Jun 21, 2026Updated last month
- Compute-Less Clustered Lighting☆63Apr 14, 2024Updated 2 years ago