kocsis1david / wgreppLinks
Reusable post-processing effects for wgpu
☆13Updated last year
Alternatives and similar repositories for wgrepp
Users that are interested in wgrepp are comparing it to the libraries listed below
Sorting:
- A low-level gltf parser implemented on nanoserde☆35Updated last month
- BVH Construction and Traversal Library☆73Updated last week
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆55Updated last month
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 11 months ago
- Pure Rust implementation of the meshoptimizer library☆28Updated this week
- Task Orchestration Framework☆57Updated 2 years ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆61Updated 8 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Vulkan-lite GPU API☆89Updated last year
- Rust bindings for Intel's ISPC texture compression☆14Updated 2 weeks ago
- Rust Graphics meetups☆69Updated 4 years ago
- Linear algebra library for graphics and gamedev.☆56Updated 4 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 8 months ago
- Async-oriented Vulkan helpers☆37Updated 8 months ago
- Simple profiler scopes for wgpu using timer queries☆119Updated last month
- A port of sebh's atmosphere model to wgpu + WGSL☆13Updated 2 years ago
- ktx2 parsing library☆18Updated 2 months ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- ☆34Updated 2 years ago
- RenderDoc application bindings for Rust☆50Updated last year
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆110Updated last year
- BVH library for Rust☆16Updated 4 years ago
- Some ridiculous SSGI for bevy☆41Updated last year
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆48Updated 7 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆40Updated last year
- Image density/height map to mesh generator☆82Updated 2 years ago
- Rust EDSL for shading languages☆92Updated 3 years ago
- A tweening library for Rust☆65Updated 6 months ago
- Official Salva plugin for the Bevy game engine.☆14Updated 4 years ago
- ☆22Updated 3 years ago