kocsis1david / wgreppLinks
Reusable post-processing effects for wgpu
☆13Updated last year
Alternatives and similar repositories for wgrepp
Users that are interested in wgrepp are comparing it to the libraries listed below
Sorting:
- A low-level gltf parser implemented on nanoserde☆35Updated 2 weeks ago
- BVH Construction and Traversal Library☆70Updated 2 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 10 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Task Orchestration Framework☆57Updated last year
- Simple profiler scopes for wgpu using timer queries☆118Updated last week
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Vulkan-lite GPU API☆89Updated last year
- Rust bindings for Intel's ISPC texture compression☆14Updated 2 months ago
- ☆22Updated 3 years ago
- ☆34Updated 2 years ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Updated 2 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆54Updated 3 weeks ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆39Updated last year
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated 3 months ago
- Rust Graphics meetups☆69Updated 4 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Image density/height map to mesh generator☆81Updated 2 years ago
- ktx2 parsing library☆17Updated 2 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 8 months ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆61Updated 7 months ago
- Linear algebra library for graphics and gamedev.☆56Updated 3 months ago
- Async-oriented Vulkan helpers☆37Updated 8 months ago
- RenderDoc application bindings for Rust☆50Updated last year
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆47Updated 6 months ago
- A tweening library for Rust☆65Updated 5 months ago
- Another physically based renderer named after edible seaweed☆18Updated 4 years ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆110Updated last year
- Some ridiculous SSGI for bevy☆41Updated last year
- A Mesh to SDF converter, written in rust☆77Updated 9 months ago