markusmoenig / ForgedThoughtsLinks
A 3D modeling and rendering programming language utilizing SDFs.
☆60Updated 3 weeks ago
Alternatives and similar repositories for ForgedThoughts
Users that are interested in ForgedThoughts are comparing it to the libraries listed below
Sorting:
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- ☆20Updated last year
- A Mesh to SDF converter, written in rust☆70Updated 7 months ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 5 years ago
- ☆45Updated last year
- Signed Distance Field Utilities☆120Updated 3 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 5 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆62Updated 8 months ago
- 🌈🙈 HDR -> display☆30Updated 2 years ago
- High level Rust bindings for Illumination Research’s Nodal Scene Interface – ɴsɪ.☆15Updated last year
- Vulkan rendering sandbox for raytracing☆72Updated 2 years ago
- Conway-Hart Polyhedron Notation in Rust☆77Updated last week
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated last month
- BVH Construction and Traversal Library☆65Updated 3 weeks ago
- Create evolving artistic images with hot-code-reloaded Lisp and GLSL.☆111Updated 2 years ago
- grr and rust-gpu pbr rendering☆28Updated 4 years ago
- GPU driven renderer using WGPU☆68Updated 3 months ago
- An opinionated, practical color management library for games and graphics.☆36Updated 2 years ago
- ☆48Updated last year
- Game asset pipeline and authoring framework☆22Updated 11 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Shadertoy browser & viewer for Mac built in Rust☆213Updated 4 years ago
- Cross-platform compute shader engine☆136Updated last week
- Procedural texture library☆95Updated last year
- A toy bindless gpu-driven vulkan renderer☆26Updated last year
- ☆22Updated 3 years ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆107Updated 6 months ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- ShaderToy clone in Rust, currently supporting MacOS.☆25Updated 4 years ago