markusmoenig / ForgedThoughtsLinks
A 3D modeling and rendering programming language utilizing SDFs.
☆60Updated last month
Alternatives and similar repositories for ForgedThoughts
Users that are interested in ForgedThoughts are comparing it to the libraries listed below
Sorting:
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- A Mesh to SDF converter, written in rust☆74Updated 8 months ago
- ☆20Updated last year
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 5 years ago
- GPU driven renderer using WGPU☆68Updated 3 months ago
- WebGPU Pathtracer implementation☆37Updated 6 months ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Vulkan rendering sandbox for raytracing☆73Updated 3 years ago
- Signed Distance Field Utilities☆121Updated 3 years ago
- Create evolving artistic images with hot-code-reloaded Lisp and GLSL.☆111Updated 2 years ago
- ☆45Updated last year
- 🦀 Rust crate for manipulating OpenVDB files☆63Updated 9 months ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆108Updated 6 months ago
- Procedural texture library☆96Updated last year
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 5 years ago
- Cross-platform compute shader engine☆137Updated last month
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated last month
- Rendiation Rendering Framework☆67Updated this week
- BVH Construction and Traversal Library☆65Updated last month
- ☆48Updated last year
- Conway-Hart Polyhedron Notation in Rust☆77Updated last month
- Shadertoy browser & viewer for Mac built in Rust☆213Updated 4 years ago
- 🌈🙈 HDR -> display☆30Updated 2 years ago
- Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.☆133Updated 3 months ago
- grr and rust-gpu pbr rendering☆28Updated 4 years ago
- An opinionated, practical color management library for games and graphics.☆37Updated 2 years ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆68Updated 4 years ago
- Rendertoy samples☆65Updated 4 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago