gltf-rs / mikktspaceLinks
Rust MikkTSpace implementation
☆35Updated last year
Alternatives and similar repositories for mikktspace
Users that are interested in mikktspace are comparing it to the libraries listed below
Sorting:
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- Simplified Vulkan synchronization logic, written in rust☆57Updated 3 months ago
- Vulkan-lite GPU API☆89Updated last year
- Record and replay 🖱 input with precise timing☆18Updated 3 years ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆61Updated last month
- RenderDoc application bindings for Rust☆50Updated last year
- A game with custom engine☆35Updated 4 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Rust bindings for Intel's ISPC texture compression☆14Updated 2 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- ☆12Updated 6 years ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆32Updated 6 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆34Updated last month
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- A simple path tracer built in Rust☆37Updated 3 years ago
- Rust Graphics meetups☆69Updated 4 years ago
- ktx2 parsing library☆17Updated 2 months ago
- ☆21Updated last year
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated 3 months ago
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Updated 3 years ago
- "cross shade" meta shading language and compiler☆39Updated 7 years ago
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆103Updated last year
- A toy bindless gpu-driven vulkan renderer☆26Updated last year
- BVH Construction and Traversal Library☆69Updated 2 months ago
- A Mesh to SDF converter, written in rust☆77Updated 9 months ago