RenderKit / openpglLinks
Intel(R) Open Path Guiding Library
☆301Updated 4 months ago
Alternatives and similar repositories for openpgl
Users that are interested in openpgl are comparing it to the libraries listed below
Sorting:
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆323Updated this week
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆265Updated 4 months ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆593Updated 5 months ago
- Physically-based CPU and GPU ray-tracer☆374Updated last week
- Intel(R) Open Volume Kernel Library☆219Updated last week
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆181Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Updated last year
- ☆257Updated 2 months ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆338Updated 2 weeks ago
- ☆149Updated 11 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆99Updated 3 years ago
- ☆129Updated 4 months ago
- OptiX 9 Lightweight Wrapper Library☆106Updated last week
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆245Updated last year
- NVIDIA RTX Mega Geometry SDK☆196Updated 3 months ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆232Updated last year
- Opacity Micro-Map SDK Source Repository☆96Updated last month
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆218Updated 7 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆491Updated 5 months ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆228Updated 4 years ago
- A simple parser for the PBRT file format☆210Updated 3 years ago
- Sandbox for graphics paper implementation☆245Updated 5 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆283Updated 2 weeks ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆163Updated last week
- NVIDIA Material Definition Language SDK