RenderKit / openpglLinks
Intel(R) Open Path Guiding Library
☆300Updated 3 months ago
Alternatives and similar repositories for openpgl
Users that are interested in openpgl are comparing it to the libraries listed below
Sorting:
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆260Updated 3 months ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆321Updated last month
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆590Updated 3 months ago
- Intel(R) Open Volume Kernel Library☆217Updated this week
- ☆257Updated last month
- Physically-based CPU and GPU ray-tracer☆375Updated last week
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆334Updated 3 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆626Updated 10 months ago
- Open Source Ray Tracing Library☆127Updated 6 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆177Updated last year
- ☆128Updated 3 months ago
- ☆149Updated 9 months ago
- OptiX 9 Lightweight Wrapper Library☆106Updated last week
- NVIDIA RTX Mega Geometry SDK☆181Updated 2 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Updated 2 years ago
- Opacity Micro-Map SDK Source Repository☆94Updated last week
- NVIDIA Material Definition Language SDK☆520Updated 2 months ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆153Updated 2 weeks ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆265Updated last week
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆233Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆480Updated 4 months ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆242Updated last year
- ☆452Updated 2 months ago
- Ray tracing glTF scene with Vulkan☆602Updated 2 months ago
- ANARI Software Development Kit (SDK)☆273Updated 2 weeks ago
- Sandbox for graphics paper implementation☆244Updated 4 months ago
- ☆69Updated 2 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆217Updated 6 months ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆298Updated 4 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆327Updated 3 years ago