NVIDIA / gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
☆695Updated 2 years ago
Alternatives and similar repositories for gvdb-voxels:
Users that are interested in gvdb-voxels are comparing it to the libraries listed below
- CPU Sparse Voxel Octree Implementation☆742Updated 7 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆789Updated 9 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆848Updated this week
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆300Updated last year
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆489Updated 3 years ago
- ☆785Updated last year
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆617Updated last year
- Lighthouse 2 framework for real-time ray tracing☆854Updated 11 months ago
- Mitsuba renderer main repository☆1,070Updated last year
- The Polygon Mesh Processing Library☆1,373Updated this week
- A modern C++ BVH construction and traversal library☆1,013Updated 2 months ago
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆443Updated 3 years ago
- Rendering Point Clouds with Compute Shaders☆709Updated 2 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆527Updated 5 years ago
- Robust Tetrahedral Meshing in the Wild.☆643Updated last year
- Volumetric path tracer using cuda☆259Updated last year
- NanoRT, single header only modern ray tracing kernel.☆1,097Updated last month
- Mesh simplification with UV's boundary preserved☆512Updated 5 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,158Updated 2 weeks ago
- ☆474Updated 5 years ago
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆339Updated last year
- Header only mesh voxelizer in c99☆638Updated 3 years ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆310Updated last month
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,044Updated 3 months ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆323Updated last year
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆701Updated 7 months ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,023Updated 9 months ago
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆987Updated 2 months ago
- ☆289Updated 4 years ago
- 3D Boolean / CSG Library☆421Updated 4 years ago