NVIDIA / gvdb-voxelsLinks
Sparse volume compute and rendering on NVIDIA GPUs
☆709Updated 3 years ago
Alternatives and similar repositories for gvdb-voxels
Users that are interested in gvdb-voxels are comparing it to the libraries listed below
Sorting:
- CPU Sparse Voxel Octree Implementation☆750Updated 8 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆827Updated 10 years ago
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆642Updated last year
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆454Updated 4 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆940Updated last month
- ☆830Updated 2 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆538Updated 5 years ago
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆502Updated 4 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆327Updated 4 years ago
- Volumetric path tracer using cuda☆266Updated 2 years ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,075Updated last month
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆311Updated 2 years ago
- Mitsuba renderer main repository☆1,101Updated 2 years ago
- Lighthouse 2 framework for real-time ray tracing☆869Updated last year
- fluids v.3☆181Updated 2 months ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆341Updated 3 weeks ago
- ☆306Updated 5 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆286Updated 2 weeks ago
- Header only mesh voxelizer in c99☆655Updated 4 years ago
- Optimised BVH traversal + HDRI environment mapping☆230Updated 5 years ago
- An open source programming resource intended for graphics programmers.☆319Updated 2 months ago
- Mesh simplification with UV's boundary preserved☆524Updated 5 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,281Updated 4 months ago
- Robust Tetrahedral Meshing in the Wild.☆696Updated 2 years ago
- ☆504Updated 6 years ago
- The Polygon Mesh Processing Library☆1,449Updated 2 weeks ago
- A research-oriented elastic body simulator☆392Updated 3 years ago
- ☆541Updated 3 months ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆727Updated 2 weeks ago
- Example scenes for pbrt-v4☆466Updated 2 years ago