NVIDIAGameWorks / FaceWorksLinks
A middleware library and sample application for high-quality skin and eye rendering
☆479Updated 5 years ago
Alternatives and similar repositories for FaceWorks
Users that are interested in FaceWorks are comparing it to the libraries listed below
Sorting:
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆808Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆718Updated last year
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆621Updated 7 years ago
- ☆848Updated 3 years ago
- Getting Started with RTX Ray Tracing☆668Updated 4 years ago
- Experimentation framework for probe-based lighting☆425Updated last year
- Real-Time Hybrid Hair Rendering using Vulkan™☆457Updated last year
- Light probe generation and BRDF authoring for physically based shading.☆797Updated 3 years ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆703Updated 9 months ago
- cmftStudio - GUI counterpart for:☆1,289Updated 4 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆886Updated last week
- RTX Global Illumination (RTXGI)☆724Updated last year
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆682Updated 8 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆639Updated 7 months ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆405Updated 5 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 9 years ago
- UVAtlas isochart texture atlas☆877Updated this week
- DirectXMesh geometry processing library☆815Updated this week
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆638Updated 4 months ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆454Updated 6 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆404Updated 2 years ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆453Updated this week
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,025Updated 10 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,444Updated 3 years ago
- contains the source code accompanying the book GPU Zen.☆264Updated 7 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,081Updated last year
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- my dx12 playground☆578Updated 2 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆846Updated 4 years ago