RTX Memory Utility Library helps to reduce and compact ray tracing memory for games
☆140Oct 30, 2025Updated 8 months ago
Alternatives and similar repositories for RTXMU
Users that are interested in RTXMU are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆455Jun 16, 2026Updated last month
- ☆528May 21, 2026Updated last month
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆111May 21, 2026Updated 2 months ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆448Jun 22, 2026Updated 3 weeks ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆21Dec 4, 2023Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- NVIDIA Real-time Denoising (NRD) library☆808Jun 22, 2026Updated 3 weeks ago
- Opacity Micro-Map SDK Source Repository☆107Jun 23, 2026Updated 3 weeks ago
- RTX Global Illumination (RTXGI)☆858Feb 5, 2024Updated 2 years ago
- ☆178Feb 5, 2025Updated last year
- ☆1,980Jun 16, 2026Updated last month
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆197Jun 22, 2026Updated 3 weeks ago
- Simple framework & sandbox for NRI based apps☆35Jun 22, 2026Updated 3 weeks ago
- KickstartRT SDK☆207Dec 8, 2022Updated 3 years ago
- NVIDIA RTX Character Rendering SDK☆118Mar 11, 2026Updated 4 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Shader Compilation Tool☆114Jun 3, 2026Updated last month
- ☆244Jun 11, 2026Updated last month
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- FidelityFX Denoiser☆152Oct 25, 2022Updated 3 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Apr 28, 2021Updated 5 years ago
- Stochastic Screen Space Reflections (SSSR)☆308Sep 5, 2022Updated 3 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 7 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year
- Easy to integrate memory allocation library for Direct3D 12☆1,014Jun 4, 2026Updated last month
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Physically Based Shading for Call of Pripyat☆10Jun 10, 2023Updated 3 years ago
- Sample for adaptive triangle tessellation in ray tracing☆27Jul 8, 2026Updated last week
- Real-time path tracing library and sample☆993Mar 19, 2026Updated 4 months ago
- Getting Started with RTX Ray Tracing☆675Jun 19, 2020Updated 6 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆67Feb 29, 2024Updated 2 years ago
- NVIDIA RTX Mega Geometry SDK☆241Jan 30, 2026Updated 5 months ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- ☆37Jun 23, 2026Updated 3 weeks ago
- Personal hobby project to experiment with various rendering techniques.☆801Apr 19, 2026Updated 3 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- FidelityFX Parallel Sort☆123Oct 8, 2021Updated 4 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆90Sep 13, 2025Updated 10 months ago
- Luma Preserving Mapper (LPM)☆97Jul 21, 2021Updated 5 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Dec 14, 2021Updated 4 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- Real-Time Rendering Framework☆3,200Jan 7, 2025Updated last year
- NVIDIA Image Scaling SDK☆608Aug 22, 2022Updated 3 years ago