RTX Memory Utility Library helps to reduce and compact ray tracing memory for games
☆136Oct 30, 2025Updated 6 months ago
Alternatives and similar repositories for RTXMU
Users that are interested in RTXMU are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆445Feb 26, 2026Updated 2 months ago
- ☆500Mar 10, 2026Updated last month
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆104Apr 15, 2026Updated 2 weeks ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆425Updated this week
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Dec 4, 2023Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Opacity Micro-Map SDK Source Repository☆100Nov 25, 2025Updated 5 months ago
- ☆168Feb 5, 2025Updated last year
- NVIDIA Real-time Denoising (NRD) library☆759Apr 22, 2026Updated last week
- ☆1,901Feb 26, 2026Updated 2 months ago
- RTX Global Illumination (RTXGI)☆832Feb 5, 2024Updated 2 years ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆185Updated this week
- Simple framework & sandbox for NRI based apps☆34Updated this week
- KickstartRT SDK☆205Dec 8, 2022Updated 3 years ago
- ☆237Jan 15, 2026Updated 3 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Shader Compilation Tool☆113Nov 18, 2025Updated 5 months ago
- Render Pipeline Shaders SDK☆357May 17, 2024Updated last year
- FidelityFX Denoiser☆151Oct 25, 2022Updated 3 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Apr 28, 2021Updated 5 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- Stochastic Screen Space Reflections (SSSR)☆305Sep 5, 2022Updated 3 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 4 months ago
- Easy to integrate memory allocation library for Direct3D 12☆988Apr 15, 2026Updated 2 weeks ago
- Sample for adaptive triangle tessellation in ray tracing☆25Apr 18, 2026Updated last week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Physically Based Shading for Call of Pripyat☆10Jun 10, 2023Updated 2 years ago
- Real-time path tracing library and sample☆949Mar 19, 2026Updated last month
- Getting Started with RTX Ray Tracing☆678Jun 19, 2020Updated 5 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆67Feb 29, 2024Updated 2 years ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- ☆34Apr 21, 2026Updated last week
- NVIDIA RTX Character Rendering SDK☆106Mar 11, 2026Updated last month
- FidelityFX Parallel Sort☆120Oct 8, 2021Updated 4 years ago
- Streamline Integration Framework☆922Apr 21, 2026Updated last week
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆88Sep 13, 2025Updated 7 months ago
- Luma Preserving Mapper (LPM)☆97Jul 21, 2021Updated 4 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Dec 14, 2021Updated 4 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆222May 21, 2025Updated 11 months ago
- NVIDIA RTX Mega Geometry SDK☆230Jan 30, 2026Updated 3 months ago
- NVIDIA Image Scaling SDK☆594Aug 22, 2022Updated 3 years ago
- Personal hobby project to experiment with various rendering techniques.☆783Apr 19, 2026Updated last week