RTX Memory Utility Library helps to reduce and compact ray tracing memory for games
☆142Oct 30, 2025Updated 9 months ago
Alternatives and similar repositories for RTXMU
Users that are interested in RTXMU are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆456Aug 1, 2026Updated last week
- ☆533May 21, 2026Updated 2 months ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆112May 21, 2026Updated 2 months ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆21Dec 4, 2023Updated 2 years ago
- NVIDIA Real-time Denoising (NRD) library☆823Jun 22, 2026Updated last month
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Opacity Micro-Map SDK Source Repository☆108Jun 23, 2026Updated last month
- RTX Global Illumination (RTXGI)☆861Feb 5, 2024Updated 2 years ago
- ☆178Feb 5, 2025Updated last year
- Modular extensible low-level render interface (RHI) with higher level extensions☆457Jun 22, 2026Updated last month
- ☆1,998Jun 16, 2026Updated last month
- Simple framework & sandbox for NRI based apps☆35Jun 22, 2026Updated last month
- KickstartRT SDK☆207Dec 8, 2022Updated 3 years ago
- NVIDIA RTX Character Rendering SDK☆119Mar 11, 2026Updated 4 months ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆198Jun 22, 2026Updated last month
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Shader Compilation Tool☆116Jun 3, 2026Updated 2 months ago
- ☆244Jun 11, 2026Updated last month
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- FidelityFX Denoiser☆152Oct 25, 2022Updated 3 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆64Apr 28, 2021Updated 5 years ago
- Stochastic Screen Space Reflections (SSSR)☆308Sep 5, 2022Updated 3 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Easy to integrate memory allocation library for Direct3D 12☆1,020Jun 4, 2026Updated 2 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Physically Based Shading for Call of Pripyat☆10Jun 10, 2023Updated 3 years ago
- Sample for adaptive triangle tessellation in ray tracing☆27Updated this week
- Real-time path tracing library and sample☆1,006Mar 19, 2026Updated 4 months ago
- Getting Started with RTX Ray Tracing☆675Jun 19, 2020Updated 6 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆68Feb 29, 2024Updated 2 years ago
- NVIDIA RTX Mega Geometry SDK☆244Jan 30, 2026Updated 6 months ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆60Jun 22, 2026Updated last month
- Personal hobby project to experiment with various rendering techniques.☆814Apr 19, 2026Updated 3 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆90Sep 13, 2025Updated 10 months ago
- FidelityFX Parallel Sort☆123Oct 8, 2021Updated 4 years ago
- Luma Preserving Mapper (LPM)☆98Jul 21, 2021Updated 5 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Dec 14, 2021Updated 4 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆224May 21, 2025Updated last year
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆893Apr 22, 2024Updated 2 years ago
- Real-Time Rendering Framework☆3,208Jan 7, 2025Updated last year