RTX Memory Utility Library helps to reduce and compact ray tracing memory for games
☆143Oct 30, 2025Updated 11 months ago
Alternatives and similar repositories for RTXMU
Users that are interested in RTXMU are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆469Updated this week
- ☆558Sep 17, 2026Updated 3 weeks ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆118Updated this week
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆22Dec 4, 2023Updated 2 years ago
- NVIDIA Real-time Denoising (NRD) library☆866Updated this week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Opacity Micro-Map SDK Source Repository☆109Jun 23, 2026Updated 3 months ago
- RTX Global Illumination (RTXGI)☆872Feb 5, 2024Updated 2 years ago
- ☆179Feb 5, 2025Updated last year
- Modular extensible low-level render interface (RHI) with higher level extensions☆477Updated this week
- ☆2,067Updated this week
- Simple framework & sandbox for NRI based apps☆35Updated this week
- KickstartRT SDK☆207Dec 8, 2022Updated 3 years ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆206Updated this week
- NVIDIA RTX Character Rendering SDK☆135Sep 11, 2026Updated 3 weeks ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Shader Compilation Tool☆118Oct 2, 2026Updated last week
- ☆249Jun 11, 2026Updated 3 months ago
- Render Pipeline Shaders SDK☆362May 17, 2024Updated 2 years ago
- FidelityFX Denoiser☆154Oct 25, 2022Updated 3 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆66Apr 28, 2021Updated 5 years ago
- Stochastic Screen Space Reflections (SSSR)☆311Sep 5, 2022Updated 4 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆850Dec 8, 2025Updated 10 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- Easy to integrate memory allocation library for Direct3D 12☆1,040Jun 4, 2026Updated 4 months ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Physically Based Shading for Call of Pripyat☆10Jun 10, 2023Updated 3 years ago
- Sample for adaptive triangle tessellation in ray tracing☆30Aug 6, 2026Updated 2 months ago
- Getting Started with RTX Ray Tracing☆674Jun 19, 2020Updated 6 years ago
- Real-time path tracing library and sample☆1,033Mar 19, 2026Updated 6 months ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆68Feb 29, 2024Updated 2 years ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- NVIDIA RTX Mega Geometry SDK☆274Updated this week
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆59Oct 2, 2026Updated last week
- Personal hobby project to experiment with various rendering techniques.☆816Apr 19, 2026Updated 5 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆91Sep 13, 2025Updated last year
- FidelityFX Parallel Sort☆125Oct 8, 2021Updated 5 years ago
- Luma Preserving Mapper (LPM)☆103Jul 21, 2021Updated 5 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆56Dec 14, 2021Updated 4 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆900Apr 22, 2024Updated 2 years ago
- Real-Time Rendering Framework☆3,253Sep 21, 2026Updated 2 weeks ago