pixelmager / bluenoisegenLinks
Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.
☆15Updated 4 years ago
Alternatives and similar repositories for bluenoisegen
Users that are interested in bluenoisegen are comparing it to the libraries listed below
Sorting:
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Ray-tracing visual debugger☆27Updated 6 years ago
- An SDF path tracer☆24Updated 7 years ago
- Rendertoy samples☆65Updated 4 years ago
- Spherical blue noise generator.☆16Updated 4 years ago
- ☆16Updated 7 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- ☆33Updated 3 years ago
- GPU-accelerated path tracer☆12Updated 10 years ago
- Docker image with a range of shader compilers available☆23Updated 5 years ago
- Playing with Metal☆47Updated 7 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Void and cluster algorithm to go with my blog post☆36Updated 4 months ago
- Improved Blue Noise Generator☆40Updated 2 years ago
- Tone Mapper☆72Updated 5 months ago
- This is an example of a boolean expression editor made in Dear ImGui☆15Updated 2 years ago
- Importance-sampled FAST Noise☆40Updated 3 months ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- ☆14Updated 9 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆53Updated last year
- HighOmega☆33Updated 2 months ago
- Photorealistic physically-based renderer☆44Updated 9 years ago
- ☆12Updated 4 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago