pixelmager / bluenoisegen
Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.
☆15Updated 3 years ago
Alternatives and similar repositories for bluenoisegen:
Users that are interested in bluenoisegen are comparing it to the libraries listed below
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- An SDF path tracer☆23Updated 7 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- Spherical blue noise generator.☆16Updated 4 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- ☆16Updated 7 years ago
- Improved Blue Noise Generator☆39Updated last year
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- ☆14Updated 8 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- ☆32Updated 3 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆12Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Source code for the EON rough diffuse BRDF model☆31Updated last month
- ☆21Updated 6 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆49Updated 7 months ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Make animated figures and such☆18Updated 4 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- ☆38Updated 5 years ago
- Ray-tracing visual debugger☆27Updated 5 years ago
- Antialiasing algorithm☆12Updated 8 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Small library for distributing uniformly-generated uint32_t values (such as from an RNG) over a wide variety of types, shapes, and ranges…☆16Updated 6 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago