A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a Blue Noise in Screen Space", Heitz et al. (2019)
☆22Jun 15, 2023Updated 2 years ago
Alternatives and similar repositories for sampling_bluenoise_sig21
Users that are interested in sampling_bluenoise_sig21 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆15Aug 14, 2022Updated 3 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Apr 10, 2026Updated last month
- ☆18Jan 6, 2021Updated 5 years ago
- ☆16Aug 20, 2020Updated 5 years ago
- sub-optimal regl-based bloom effect in nearly-vanilla WebGL☆30Dec 5, 2022Updated 3 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆56Dec 22, 2024Updated last year
- ☆25Feb 29, 2024Updated 2 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Jul 25, 2022Updated 3 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆87Apr 1, 2021Updated 5 years ago
- ☆169Feb 5, 2025Updated last year
- ☆16Dec 10, 2019Updated 6 years ago
- ☆10Jan 21, 2021Updated 5 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 3 years ago
- Resources for the SIAMCSE21 minitutorial "Automatic Differentiation as a Tool for Computational Science"☆14Apr 2, 2021Updated 5 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆21Dec 4, 2023Updated 2 years ago
- Quasi-Monte Carlo sampling library for rendering and graphics applications.☆87Apr 27, 2026Updated 3 weeks ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Jul 31, 2020Updated 5 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆55Dec 30, 2017Updated 8 years ago
- ☆34Sep 24, 2025Updated 8 months ago
- Source code for the EON rough diffuse BRDF model☆49Jan 20, 2026Updated 4 months ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 7 years ago
- Source code repository for GPU Zen 3☆24Mar 5, 2025Updated last year
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆29Mar 9, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 3 years ago
- A cross-platform framework for rendering algorithm research. Written in C#.☆27Updated this week
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Feb 1, 2025Updated last year
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Jul 22, 2019Updated 6 years ago
- Benchmark microfacet BSDFs supporting general NDFs☆21Apr 27, 2026Updated 3 weeks ago
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Mar 3, 2025Updated last year
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆53Oct 11, 2022Updated 3 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆50Jun 6, 2023Updated 2 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated 9 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Implementation of the content-aware image resizing algorithm presented in the paper "Seam carving for content-aware image resizing"☆13Jul 22, 2019Updated 6 years ago
- The layer laboratory☆98Dec 28, 2022Updated 3 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Aug 22, 2016Updated 9 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆27Sep 20, 2022Updated 3 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆172Feb 14, 2019Updated 7 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆100May 27, 2019Updated 6 years ago
- mpv lua scripts☆13Apr 20, 2025Updated last year