GameTechDev / XeGTAOLinks
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
☆787Updated last year
Alternatives and similar repositories for XeGTAO
Users that are interested in XeGTAO are comparing it to the libraries listed below
Sorting:
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆647Updated 8 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆917Updated 2 months ago
- A rendergraph-based graphical framework for Vulkan☆748Updated last month
- Advanced Vulkan rendering engine prototype☆613Updated last year
- GPU texture/buffer performance tester☆630Updated 4 years ago
- AMD ARR team rendering framework☆418Updated 4 months ago
- Unreal Engine Sky Atmosphere Rendering Technique☆770Updated 2 years ago
- DirectX 12 Renderer☆354Updated 4 years ago
- Stochastic Screen Space Reflections (SSSR)☆300Updated 2 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆335Updated last month
- RTX Global Illumination (RTXGI)☆746Updated last year
- Render Pipeline Shaders SDK☆344Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆789Updated 5 months ago
- GPU-based Forward+ renderer☆534Updated 5 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆884Updated 3 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆723Updated last year
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆408Updated 2 years ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆545Updated 4 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,032Updated last year
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆642Updated 6 months ago
- A common standard for tangent space used in baking tools to produce normal maps.☆291Updated last year
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆359Updated 5 years ago
- Chop 3D objects to meshlets☆443Updated 2 years ago
- OpenGL sample for shader-based occlusion culling☆549Updated last year
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆408Updated 5 years ago
- Real-time BC6H compression on GPU☆356Updated 2 years ago
- Rendergraph-based DirectX12 graphics engine☆503Updated last week
- ☆189Updated 2 weeks ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆781Updated 2 weeks ago
- NVIDIA Real-time Denoising (NRD) library☆600Updated this week