A toy renderer written in C using Vulkan to perform real-time ray tracing research.
☆377Jun 19, 2022Updated 3 years ago
Alternatives and similar repositories for vulkan_renderer
Users that are interested in vulkan_renderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆978Aug 7, 2025Updated 8 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆222May 21, 2025Updated 10 months ago
- Advanced Vulkan rendering engine prototype☆642Jun 20, 2024Updated last year
- Chop 3D objects to meshlets☆450Nov 29, 2022Updated 3 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆502Jul 20, 2025Updated 8 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163May 25, 2024Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆341Aug 24, 2023Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated last year
- cpu path tracing test bed☆46Oct 21, 2024Updated last year
- ☆128Aug 18, 2025Updated 7 months ago
- My personal Vulkan renderer☆1,854Mar 31, 2026Updated last week
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 5 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Data Driven Rendering repository☆287Dec 20, 2021Updated 4 years ago
- 💡 Experimental real-time global illumination renderer 🦀☆5,309Jul 7, 2025Updated 9 months ago
- A rendergraph-based graphical framework for Vulkan☆795Jun 22, 2025Updated 9 months ago
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆687Nov 11, 2024Updated last year
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆581Feb 16, 2026Updated last month
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆834Dec 8, 2025Updated 4 months ago
- DirectX 12 Renderer☆367Jun 22, 2021Updated 4 years ago
- Fast O(1) offset allocator with minimal fragmentation☆1,024Apr 30, 2024Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A Vulkan renderer written from scratch on stream☆1,697Apr 2, 2026Updated last week
- SH for HLSL 2021☆241Mar 1, 2025Updated last year
- Experimentation framework for probe-based lighting☆435Oct 8, 2025Updated 6 months ago
- Simple Open-source Ray Tracer☆904Mar 10, 2026Updated 3 weeks ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆608Aug 8, 2025Updated 8 months ago
- Unreal Engine Sky Atmosphere Rendering Technique☆804Sep 11, 2022Updated 3 years ago
- FidelityFX Denoiser☆150Oct 25, 2022Updated 3 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆297Sep 21, 2021Updated 4 years ago
- ☆81Jan 19, 2024Updated 2 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Real-Time Rendering Framework☆3,133Jan 7, 2025Updated last year
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆772Jun 12, 2024Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆748May 10, 2024Updated last year
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,553Dec 8, 2025Updated 4 months ago
- Experimentation framework for real-time light culling☆31Mar 27, 2026Updated last week
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 4 years ago