A toy renderer written in C using Vulkan to perform real-time ray tracing research.
☆383Jun 19, 2022Updated 4 years ago
Alternatives and similar repositories for vulkan_renderer
Users that are interested in vulkan_renderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,000Aug 7, 2025Updated 11 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- Advanced Vulkan rendering engine prototype☆646Jun 20, 2024Updated 2 years ago
- Chop 3D objects to meshlets☆454Nov 29, 2022Updated 3 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆523Jul 20, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164May 25, 2024Updated 2 years ago
- Lighthouse 2 framework for real-time ray tracing☆870Apr 26, 2024Updated 2 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆343Aug 24, 2023Updated 2 years ago
- cpu path tracing test bed☆47Oct 21, 2024Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆58Dec 22, 2024Updated last year
- ☆130May 21, 2026Updated last month
- My personal Vulkan renderer☆1,914Updated this week
- MSAA and Temporal AA Sample☆348Mar 20, 2021Updated 5 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Data Driven Rendering repository☆293Dec 20, 2021Updated 4 years ago
- 💡 Experimental real-time global illumination renderer 🦀☆5,340Jul 7, 2025Updated last year
- A rendergraph-based graphical framework for Vulkan☆814Jun 22, 2025Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆700Nov 11, 2024Updated last year
- Physically-based CPU and GPU ray-tracer☆375Jun 16, 2026Updated last month
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆592Jul 12, 2026Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 7 months ago
- DirectX 12 Renderer☆371Jun 22, 2021Updated 5 years ago
- Fast O(1) offset allocator with minimal fragmentation☆1,050Apr 30, 2024Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- SH for HLSL 2021☆244Mar 1, 2025Updated last year
- A Vulkan renderer written from scratch on stream☆1,756Jul 3, 2026Updated 2 weeks ago
- Experimentation framework for probe-based lighting☆441Oct 8, 2025Updated 9 months ago
- Simple Open-source Ray Tracer☆914May 22, 2026Updated last month
- ☆81Jan 19, 2024Updated 2 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆839Sep 11, 2022Updated 3 years ago
- Real-Time Rendering Framework☆3,198Jan 7, 2025Updated last year
- FidelityFX Denoiser☆152Oct 25, 2022Updated 3 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆299Sep 21, 2021Updated 4 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆614Aug 8, 2025Updated 11 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆757May 10, 2024Updated 2 years ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆789Jun 12, 2024Updated 2 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆134Jan 1, 2021Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 5 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,646Jun 14, 2026Updated last month
- Ray tracing glTF scene with Vulkan☆613Sep 29, 2025Updated 9 months ago