Demo project for the leb3D structure for path tracing
☆25Aug 10, 2025Updated last year
Alternatives and similar repositories for leb3D
Users that are interested in leb3D are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆15Aug 14, 2022Updated 4 years ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆21Dec 4, 2023Updated 2 years ago
- DX12 Path Tracer with ShaderToy interop☆46Jan 13, 2025Updated last year
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆69Jul 13, 2026Updated last month
- Implementation for Gradient-domain ReSTIR Path Tracing paper☆21Feb 21, 2026Updated 5 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Texture Set Neural Compression Sample☆113Nov 20, 2025Updated 8 months ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆14Mar 9, 2021Updated 5 years ago
- ☆22Feb 24, 2026Updated 5 months ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Jul 10, 2026Updated last month
- Importance-sampled FAST Noise☆45Jun 18, 2025Updated last year
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆26May 11, 2020Updated 6 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆27Sep 20, 2022Updated 3 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆215Jan 6, 2025Updated last year
- ☆130May 21, 2026Updated 2 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆59Dec 22, 2024Updated last year
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆49May 13, 2026Updated 3 months ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆50Jun 6, 2023Updated 3 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 7 years ago
- Quasi-Monte Carlo sampling library for rendering and graphics applications.☆98Updated this week
- This is my experiments with BVH build algorithms on GPU.☆57Oct 14, 2024Updated last year
- Bidirectional Path Tracing, with caustics, with ReSTIR☆19Aug 6, 2026Updated last week
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated 11 months ago
- ☆30Dec 14, 2025Updated 7 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- RTX path tracing + GPU closest point queries (Vulkan)☆21Apr 25, 2024Updated 2 years ago
- ☆119Jan 18, 2024Updated 2 years ago
- Source code for the EON rough diffuse BRDF model☆50Updated this week
- ☆21Oct 2, 2024Updated last year
- Adobe's reference implementation of the OpenPBR BSDF☆403Updated this week
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆21Sep 5, 2023Updated 2 years ago
- Basic path tracing with WebGPU.☆10Jul 4, 2023Updated 3 years ago
- This is an example of a boolean expression editor made in Dear ImGui☆15Dec 3, 2022Updated 3 years ago
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 5 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Benchmark microfacet BSDFs supporting general NDFs☆22Apr 27, 2026Updated 3 months ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆124Jun 20, 2026Updated last month
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆67Feb 5, 2021Updated 5 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆40Jul 31, 2020Updated 6 years ago
- 2D visualizer for specular path manifolds☆81Jun 17, 2021Updated 5 years ago
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Mar 3, 2025Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year