nvpro-samples / vk_displacement_micromapsLinks
This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.
☆96Updated 11 months ago
Alternatives and similar repositories for vk_displacement_micromaps
Users that are interested in vk_displacement_micromaps are comparing it to the libraries listed below
Sorting:
- ☆135Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆80Updated 6 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆57Updated last month
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- DX12 Path Tracer with ShaderToy interop☆45Updated 11 months ago
- Collection of meshlet generation algorithms☆121Updated last month
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆58Updated 3 weeks ago
- SH for HLSL 2021☆238Updated 10 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆142Updated 3 weeks ago
- A collection of primarily graphics programming focused blog posts.☆71Updated last year
- Importance-sampled FAST Noise☆41Updated 6 months ago
- A compute/workgraph workload running inside the Cauldron framework☆36Updated last year
- Misc repository for certain GPU algorithms.☆43Updated 2 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆99Updated 3 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆56Updated 4 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆66Updated last year
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated 3 months ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆124Updated 6 months ago
- Graphics experiments for fun☆73Updated 3 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆218Updated 7 months ago
- Vulkan triangle in ~380 lines of code☆132Updated last week
- Repo for KickstartRT demo application☆52Updated 3 years ago
- Variable Rate Shading and Depth of Field☆100Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- Source code for the EON rough diffuse BRDF model☆43Updated 6 months ago
- ☆149Updated 10 months ago
- Spherical/zonal harmonics library☆145Updated 3 weeks ago