This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.
☆95Jan 31, 2025Updated last year
Alternatives and similar repositories for vk_displacement_micromaps
Users that are interested in vk_displacement_micromaps are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆21Feb 13, 2025Updated last year
- ☆136Mar 27, 2023Updated 3 years ago
- Render Pipeline Shaders SDK☆357May 17, 2024Updated 2 years ago
- ☆149Feb 13, 2025Updated last year
- A cool-headed display transform☆442Feb 22, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆19Feb 5, 2021Updated 5 years ago
- AMD ARR team rendering framework☆457Nov 20, 2025Updated 6 months ago
- Fast O(1) offset allocator with minimal fragmentation☆1,041Apr 30, 2024Updated 2 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆510Jul 20, 2025Updated 10 months ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆78Apr 25, 2024Updated 2 years ago
- ☆169Feb 5, 2025Updated last year
- Vulkan implementation of ReSTIR☆194May 21, 2022Updated 4 years ago
- SH for HLSL 2021☆243Mar 1, 2025Updated last year
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Dec 15, 2022Updated 3 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Chop 3D objects to meshlets☆452Nov 29, 2022Updated 3 years ago
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆460Dec 14, 2024Updated last year
- Low-level API examples using C++, C#, Rust, Python, Swift, Java, and Kotlin languages☆22Nov 11, 2025Updated 6 months ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆380Jun 19, 2022Updated 3 years ago
- Advanced Vulkan rendering engine prototype☆643Jun 20, 2024Updated last year
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆175Updated this week
- Shader Compilation Tool☆113Apr 29, 2026Updated 3 weeks ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 6 months ago
- Sandbox for graphics paper implementation☆247Aug 2, 2025Updated 9 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- skipifzero technologies, core libraries, game engines, graphics apis, etc☆15Apr 15, 2023Updated 3 years ago
- Rust & Vulkan test projects☆409May 12, 2022Updated 4 years ago
- ☆11Jun 2, 2020Updated 5 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 5 months ago
- ☆129Aug 18, 2025Updated 9 months ago
- ☆19Jul 19, 2021Updated 4 years ago
- Real-time path tracing library and sample☆969Mar 19, 2026Updated 2 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆755May 10, 2024Updated 2 years ago
- A High Quality SIMD BC1 Encoder☆132Nov 9, 2022Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆402Jan 29, 2026Updated 3 months ago
- Assets used during the creation of SEED's Project PICA PICA☆81Sep 27, 2019Updated 6 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆875Apr 22, 2024Updated 2 years ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆436Feb 2, 2026Updated 3 months ago
- Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games☆336Aug 5, 2025Updated 9 months ago
- ☆13Mar 2, 2021Updated 5 years ago
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆137Dec 25, 2023Updated 2 years ago