EgeCiklabakkal / spsirLinks
Implementation of "Single-pass stratified importance resampling"
☆28Updated 2 years ago
Alternatives and similar repositories for spsir
Users that are interested in spsir are comparing it to the libraries listed below
Sorting:
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 5 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- ☆16Updated 3 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆21Updated 2 years ago
- ☆25Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆23Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆35Updated 2 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Updated 8 months ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 5 years ago
- ☆16Updated last year
- ☆23Updated 3 weeks ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆85Updated last year
- ☆15Updated 2 years ago
- Prague Sky Model☆22Updated last year
- Volumetric path tracer written in C++☆46Updated 2 years ago
- ☆19Updated 3 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Pathed: An educationally-motivated physically-based path tracer☆21Updated 2 years ago