KhronosGroup / GLSLLinks
GLSL Shading Language Specification and Extensions
☆411Updated last week
Alternatives and similar repositories for GLSL
Users that are interested in GLSL are comparing it to the libraries listed below
Sorting:
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆516Updated this week
- GO HERE FIRST: nvpro-samples overview☆378Updated 2 months ago
- Vulkan Development Tools☆448Updated this week
- Vulkan Validation Layers (VVL)☆956Updated this week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆814Updated last month
- Ray tracing glTF scene with Vulkan☆604Updated 3 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,141Updated 5 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,067Updated last year
- Tools to aid in Vulkan development☆747Updated last week
- Vulkan best practice for mobile developers☆680Updated last year
- SPIRV-Headers☆323Updated last week
- Simple Vulkan raytracing tutorials☆385Updated 8 months ago
- Easy to integrate memory allocation library for Direct3D 12☆950Updated last month
- Code repository for Vulkan Cookbook by Packt☆881Updated 2 years ago
- Vulkan Loader☆617Updated this week
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆447Updated last year
- ☆1,264Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆825Updated last month
- Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests☆600Updated last week
- ☆679Updated 10 months ago
- ☆414Updated this week
- shared source code and resources needed for the samples to run☆544Updated 6 months ago
- Examples and demos for the Vulkan C++ API☆357Updated last year
- Getting Started with RTX Ray Tracing☆674Updated 5 years ago
- OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry☆813Updated 2 months ago
- OpenGL sample for shader-based occlusion culling☆560Updated last year
- Code repository for Learning Vulkan, published by Packt☆240Updated last year
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆653Updated this week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆956Updated 5 months ago
- Stochastic Screen Space Reflections (SSSR)☆304Updated 3 years ago