KhronosGroup / GLSL
GLSL Shading Language Specification and Extensions
☆370Updated 3 weeks ago
Alternatives and similar repositories for GLSL:
Users that are interested in GLSL are comparing it to the libraries listed below
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆754Updated 3 weeks ago
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆446Updated this week
- Ray tracing glTF scene with Vulkan☆592Updated 2 months ago
- GO HERE FIRST: nvpro-samples overview☆349Updated 2 weeks ago
- Vulkan Development Tools☆396Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆982Updated last year
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆394Updated last year
- OpenGL sample for shader-based occlusion culling☆545Updated last year
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆838Updated 3 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,029Updated 2 months ago
- Easy to integrate memory allocation library for Direct3D 12☆816Updated 3 weeks ago
- Vulkan Validation Layers (VVL)☆843Updated this week
- Vulkan best practice for mobile developers☆661Updated 7 months ago
- ☆913Updated 3 weeks ago
- Vulkan Loader☆541Updated last week
- Examples and demos for the Vulkan C++ API☆350Updated 5 months ago
- vulkan abstraction layer that represent frame as a task graph☆416Updated 4 years ago
- Render Pipeline Shaders SDK☆336Updated 10 months ago
- Tools to aid in Vulkan development☆697Updated this week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆862Updated 10 months ago
- Simple Vulkan raytracing tutorials☆378Updated 3 years ago
- GPU texture/buffer performance tester☆602Updated 4 years ago
- SPIRV-Headers☆293Updated last week
- ☆325Updated last week
- Code repository for Vulkan Cookbook by Packt☆850Updated 2 years ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆540Updated this week
- Stochastic Screen Space Reflections (SSSR)☆295Updated 2 years ago
- shared source code and resources needed for the samples to run☆523Updated 2 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆762Updated last month
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆323Updated 2 months ago