microsoft / glTF-SDKLinks
glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).
☆602Updated last week
Alternatives and similar repositories for glTF-SDK
Users that are interested in glTF-SDK are comparing it to the libraries listed below
Sorting:
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆361Updated 4 years ago
- KTX (Khronos Texture) Library and Tools☆1,137Updated 2 weeks ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,141Updated 5 months ago
- Sample to show import and DirectX rendering for glTF files☆167Updated 2 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆1,427Updated 2 weeks ago
- DirectXMesh geometry processing library☆832Updated last week
- Header only C++11 tiny glTF 2.0 library☆2,376Updated last month
- A collection of tools for modifying and optimizing glTF assets☆318Updated 2 years ago
- Lightweight open source FBX importer☆1,288Updated 4 months ago
- The Asset-Importer-Lib for free models☆163Updated last year
- GLSL Shading Language Specification and Extensions☆411Updated this week
- Header only C++ Tiny glTF loader.☆263Updated 6 years ago
- glTF Tutorials☆1,244Updated 2 months ago
- Light probe generation and BRDF authoring for physically based shading.☆812Updated 4 years ago
- Sampler to create the glTF sample environments☆161Updated last year
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆671Updated this week
- C++ Library for reading and writing FBX files☆301Updated 5 years ago
- Atlas Generation Tool☆489Updated 4 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆857Updated 5 years ago
- GO HERE FIRST: nvpro-samples overview☆378Updated 2 months ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆446Updated 6 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆411Updated 5 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆447Updated last year
- OpenGL sample on various rendering approaches for typical CAD scenes☆167Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,485Updated 4 years ago
- OpenGL sample for shader-based occlusion culling☆560Updated 2 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 11 months ago
- Sample projects demonstrating the usage of Diligent Engine☆383Updated last month
- Advanced DXTc texture compression and transcoding library☆893Updated 7 months ago
- Ray tracing glTF scene with Vulkan☆604Updated 3 months ago