microsoft / glTF-SDK
glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).
☆553Updated 3 months ago
Alternatives and similar repositories for glTF-SDK:
Users that are interested in glTF-SDK are comparing it to the libraries listed below
- KTX (Khronos Texture) Library and Tools☆905Updated last week
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆358Updated 3 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,001Updated 2 months ago
- Header only C++11 tiny glTF 2.0 library☆2,088Updated 2 weeks ago
- A collection of tools for modifying and optimizing glTF assets☆302Updated last year
- Sample to show import and DirectX rendering for glTF files☆159Updated last year
- Physically-Based Rendering in glTF 2.0 using WebGL☆1,302Updated 3 weeks ago
- Light probe generation and BRDF authoring for physically based shading.☆782Updated 3 years ago
- Lightweight open source FBX importer☆1,182Updated 2 weeks ago
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆540Updated 2 weeks ago
- Single-file glTF 2.0 loader and writer written in C99☆1,502Updated last month
- Header only C++ Tiny glTF loader.☆254Updated 5 years ago
- GLSL Shading Language Specification and Extensions☆356Updated last month
- Tool for generating various glTF assets for importer validation☆163Updated 11 months ago
- Cross-platform open-source command-line cubemap filtering tool.☆831Updated 4 years ago
- Sample projects demonstrating the usage of Diligent Engine☆348Updated this week
- DirectXMesh geometry processing library☆794Updated last week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,406Updated 3 years ago
- Tiny OpenEXR image loader/saver library☆723Updated 2 weeks ago
- ☆380Updated 4 months ago
- OpenGL sample for shader-based occlusion culling☆539Updated last year
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆723Updated this week
- cmftStudio - GUI counterpart for:☆1,270Updated 4 years ago
- glTF Tutorials☆1,173Updated 2 months ago
- The Asset-Importer-Lib for free models☆142Updated this week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆943Updated 10 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,457Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆834Updated 8 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆379Updated 11 months ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆400Updated 4 years ago