KhronosGroup / glTF-IBL-SamplerLinks
Sampler to create the glTF sample environments
☆149Updated last year
Alternatives and similar repositories for glTF-IBL-Sampler
Users that are interested in glTF-IBL-Sampler are comparing it to the libraries listed below
Sorting:
- glTF sample environments for the glTF Sample Viewer☆89Updated 10 months ago
- glTF Tutorials☆71Updated 8 years ago
- A WebGL2 Enterprise PBR sample renderer☆143Updated 3 years ago
- ☆386Updated 5 months ago
- Hardware Ray tracing extension for Chromium WebGPU☆281Updated 4 years ago
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆215Updated last year
- KTX file format source☆75Updated 5 months ago
- The render portion of Sample Viewer (glTF-Sample-Viewer)☆52Updated last week
- Toy path tracer using WebGPU RT☆149Updated 4 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆292Updated last year
- Silhouette and toon shading post-processing with Vulkan☆91Updated last year
- Guidelines for artists and developers using Khronos Group 3D formats.☆133Updated last year
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 2 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆365Updated last year
- Chop 3D objects to meshlets☆445Updated 2 years ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆168Updated 2 months ago
- SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.☆100Updated 4 years ago
- Header only C++ Tiny glTF loader.☆257Updated 5 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆99Updated 2 years ago
- The Tauray renderer☆125Updated 4 months ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- Just a list of references for 3D programming☆101Updated 4 years ago
- Tool for generating various glTF assets for importer validation☆167Updated last year
- Order Independent Transparency via Linked List Sorting on GPU☆79Updated 4 years ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demo☆79Updated 2 months ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆203Updated 6 years ago
- Personal experimental project to implement clustered shading with WebGPU.☆202Updated 2 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆248Updated this week
- Denoising a Vulkan ray traced image using OptiX denoiser☆97Updated 3 months ago