KhronosGroup / glTF-IBL-SamplerLinks
Sampler to create the glTF sample environments
☆161Updated last year
Alternatives and similar repositories for glTF-IBL-Sampler
Users that are interested in glTF-IBL-Sampler are comparing it to the libraries listed below
Sorting:
- glTF sample environments for the glTF Sample Viewer☆93Updated last year
- glTF Tutorials☆71Updated 9 years ago
- A WebGL2 Enterprise PBR sample renderer☆149Updated 3 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆374Updated last year
- Hardware Ray tracing extension for Chromium WebGPU☆291Updated 5 years ago
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆222Updated 4 months ago
- ☆387Updated last month
- The render portion of Sample Viewer (glTF-Sample-Viewer)☆74Updated 3 weeks ago
- KTX file format source☆78Updated 2 months ago
- Tool for generating various glTF assets for importer validation☆172Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Updated 2 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆319Updated last year
- SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.☆103Updated 4 months ago
- Chop 3D objects to meshlets☆449Updated 3 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 3 years ago
- Collection of meshlet generation algorithms☆121Updated last month
- Guidelines for artists and developers using Khronos Group 3D formats.☆140Updated 2 years ago
- ambient occlusion baking tool☆248Updated 6 years ago
- Toy path tracer using WebGPU RT☆151Updated 5 years ago
- Silhouette and toon shading post-processing with Vulkan☆96Updated 4 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆218Updated 7 months ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆159Updated 4 years ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆168Updated 7 months ago
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- Various sun/sky models, convolution of theta/gamma-parameterised models☆251Updated 3 months ago
- The Tauray renderer☆128Updated 8 months ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆167Updated last year
- Real-time Global Illumination with Vulkan Ray Tracing API☆99Updated 3 years ago
- Customizable compute shader for fast cache-aware mipmap generation☆56Updated last year