KhronosGroup / SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
☆759Updated last week
Alternatives and similar repositories for SPIRV-Reflect:
Users that are interested in SPIRV-Reflect are comparing it to the libraries listed below
- Easy to integrate memory allocation library for Direct3D 12☆831Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆999Updated last year
- A modern cross-platform low-level graphics API☆665Updated last week
- vuk - A rendergraph-based abstraction for Vulkan☆508Updated this week
- Ray tracing glTF scene with Vulkan☆595Updated 3 months ago
- Meta loader for Vulkan API☆1,498Updated this week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,039Updated 3 weeks ago
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆872Updated 11 months ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆532Updated 11 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆423Updated 9 months ago
- A Vulkan renderer written from scratch on stream☆1,482Updated last week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆369Updated this week
- GPU texture/buffer performance tester☆614Updated 4 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆625Updated 5 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆851Updated 2 weeks ago
- Yet Another Vulkan Engine☆476Updated 3 weeks ago
- Examples and demos for the Vulkan C++ API☆353Updated 6 months ago
- My personal Vulkan renderer☆1,682Updated this week
- Render Pipeline Shaders SDK☆341Updated 11 months ago
- Vulkan Bootstrapping Iibrary☆944Updated this week
- ☆1,180Updated last week
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆399Updated last year
- A rendergraph-based graphical framework for Vulkan☆724Updated 2 years ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆548Updated this week
- GO HERE FIRST: nvpro-samples overview☆359Updated last month
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆769Updated 2 months ago
- GPU-based Forward+ renderer☆517Updated 5 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆328Updated last week
- Clustered shading implementation with bgfx☆450Updated 2 years ago