SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
☆831Apr 12, 2026Updated 2 weeks ago
Alternatives and similar repositories for SPIRV-Reflect
Users that are interested in SPIRV-Reflect are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Easy to integrate Vulkan memory allocation library☆3,301Mar 2, 2026Updated last month
- Meta loader for Vulkan API☆1,809Apr 10, 2026Updated 3 weeks ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,415Apr 20, 2026Updated last week
- My personal Vulkan renderer☆1,875Apr 22, 2026Updated last week
- A single-header library with a simplified interface for Vulkan synchronization☆240Mar 6, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A Vulkan renderer written from scratch on stream☆1,713Apr 2, 2026Updated 3 weeks ago
- ☆1,297Updated this week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,133Updated this week
- Ray tracing glTF scene with Vulkan☆610Sep 29, 2025Updated 7 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆983Aug 7, 2025Updated 8 months ago
- Layer providing Vulkan features when native support is unavailable☆162Apr 21, 2026Updated last week
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆536Jun 4, 2024Updated last year
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,551Updated this week
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,704Apr 20, 2026Updated last week
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Easy to integrate memory allocation library for Direct3D 12☆988Apr 15, 2026Updated 2 weeks ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,497Updated this week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆396Jan 29, 2026Updated 3 months ago
- Vulkan Validation Layers (VVL)☆988Apr 24, 2026Updated last week
- C++ examples for the Vulkan graphics API☆11,917Updated this week
- Making it easier to work with shaders☆5,235Updated this week
- One stop solution for all Vulkan samples☆5,231Apr 22, 2026Updated last week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆298Oct 17, 2025Updated 6 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆439Oct 17, 2025Updated 6 months ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,077Mar 13, 2024Updated 2 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,167Apr 5, 2026Updated 3 weeks ago
- One stop shop for getting started with the Vulkan API☆2,225Updated this week
- Awesome Vulkan ecosystem☆3,667Jun 21, 2024Updated last year
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆554Apr 24, 2026Updated last week
- Vulkan Bootstrapping Iibrary☆1,206Apr 14, 2026Updated 2 weeks ago
- vuk - A rendergraph-based abstraction for Vulkan☆564Feb 14, 2026Updated 2 months ago
- ☆1,901Feb 26, 2026Updated 2 months ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,269Apr 16, 2026Updated 2 weeks ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆690Nov 11, 2024Updated last year
- Mesh optimization library that makes meshes smaller and faster to render☆7,622Updated this week
- A rendergraph-based graphical framework for Vulkan☆799Jun 22, 2025Updated 10 months ago
- Utility libraries for Vulkan developers☆95Apr 24, 2026Updated last week
- Vulkan Profiles Tools☆164Apr 20, 2026Updated last week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,834Jan 13, 2023Updated 3 years ago
- GLSL Shading Language Specification and Extensions☆428Apr 22, 2026Updated last week