KhronosGroup / SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
☆696Updated this week
Related projects ⓘ
Alternatives and complementary repositories for SPIRV-Reflect
- ☆831Updated last week
- A modern cross-platform low-level graphics API☆624Updated this week
- Easy to integrate memory allocation library for Direct3D 12☆746Updated this week
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆524Updated 5 months ago
- vulkan abstraction layer that represent frame as a task graph☆408Updated 3 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆920Updated 7 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆976Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆463Updated this week
- Ray tracing glTF scene with Vulkan☆567Updated 2 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆808Updated 5 months ago
- Meta loader for Vulkan API☆1,354Updated last week
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆404Updated 3 months ago
- Vulkan Bootstrapping Iibrary☆806Updated this week
- A Vulkan renderer written from scratch on stream☆1,316Updated this week
- Examples and demos for the Vulkan C++ API☆339Updated 3 weeks ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆815Updated 2 years ago
- My personal Vulkan renderer☆1,593Updated this week
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆362Updated 9 months ago
- Yet Another Vulkan Engine☆470Updated last month
- OpenGL sample for shader-based occlusion culling☆532Updated 9 months ago
- Clustered shading implementation with bgfx☆435Updated 2 years ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆484Updated this week
- ☆550Updated 2 months ago
- A rendergraph-based graphical framework for Vulkan☆681Updated 2 years ago
- GPU-based Forward+ renderer☆496Updated 4 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆723Updated 6 months ago
- Introductory guide to vulkan.☆941Updated last month
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆591Updated 5 months ago
- Render Pipeline Shaders SDK☆322Updated 5 months ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆302Updated last week