SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
☆835May 12, 2026Updated last week
Alternatives and similar repositories for SPIRV-Reflect
Users that are interested in SPIRV-Reflect are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Easy to integrate Vulkan memory allocation library☆3,342Mar 2, 2026Updated 2 months ago
- Meta loader for Vulkan API☆1,827May 12, 2026Updated last week
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,428May 13, 2026Updated last week
- My personal Vulkan renderer☆1,886Updated this week
- A single-header library with a simplified interface for Vulkan synchronization☆241Mar 6, 2023Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A Vulkan renderer written from scratch on stream☆1,724May 14, 2026Updated last week
- ☆1,304Updated this week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,145May 14, 2026Updated last week
- Ray tracing glTF scene with Vulkan☆612Sep 29, 2025Updated 7 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆987Aug 7, 2025Updated 9 months ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆538Jun 4, 2024Updated last year
- Layer providing Vulkan features when native support is unavailable☆164Updated this week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,560May 11, 2026Updated last week
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,712May 6, 2026Updated 2 weeks ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Easy to integrate memory allocation library for Direct3D 12☆991Apr 15, 2026Updated last month
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,505May 12, 2026Updated last week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆402Jan 29, 2026Updated 3 months ago
- Vulkan Validation Layers (VVL)☆998Updated this week
- C++ examples for the Vulkan graphics API☆11,959Updated this week
- Making it easier to work with shaders☆5,294Updated this week
- One stop solution for all Vulkan samples☆5,246May 4, 2026Updated 2 weeks ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆300Oct 17, 2025Updated 7 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆442Oct 17, 2025Updated 7 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,077Mar 13, 2024Updated 2 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,174Apr 5, 2026Updated last month
- One stop shop for getting started with the Vulkan API☆2,234May 14, 2026Updated last week
- Awesome Vulkan ecosystem☆3,672May 11, 2026Updated last week
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆560Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆565May 12, 2026Updated last week
- Vulkan Bootstrapping Iibrary☆1,220May 12, 2026Updated last week
- ☆1,925Feb 26, 2026Updated 2 months ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,273May 13, 2026Updated last week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆691Nov 11, 2024Updated last year
- Mesh optimization library that makes meshes smaller and faster to render☆7,653May 13, 2026Updated last week
- A rendergraph-based graphical framework for Vulkan☆802Jun 22, 2025Updated 10 months ago
- Vulkan Profiles Tools☆168May 12, 2026Updated last week
- Utility libraries for Vulkan developers☆96Updated this week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,835Jan 13, 2023Updated 3 years ago
- GLSL Shading Language Specification and Extensions☆431May 1, 2026Updated 2 weeks ago