KhronosGroup / glTF-Sample-AssetsLinks
An assortment of assets that demonstrate features and capabilities of the glTF format
☆796Updated this week
Alternatives and similar repositories for glTF-Sample-Assets
Users that are interested in glTF-Sample-Assets are comparing it to the libraries listed below
Sorting:
- Physically-Based Rendering in glTF 2.0 using WebGL☆1,430Updated last week
- KTX (Khronos Texture) Library and Tools☆1,153Updated this week
- glTF Tutorials☆1,244Updated 2 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,151Updated 5 months ago
- Header only C++11 tiny glTF 2.0 library☆2,386Updated 2 months ago
- glTF Sample Models☆3,461Updated 2 years ago
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆682Updated this week
- 3D-Graphics-Rendering-Cookbook, Second Edition☆544Updated 2 weeks ago
- Single-file glTF 2.0 loader and writer written in C99☆1,807Updated 4 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,032Updated last year
- Single-header dependency-free BVH construction and traversal library.☆1,055Updated this week
- glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).☆603Updated 3 weeks ago
- Tool to validate glTF assets.☆436Updated last month
- Light probe generation and BRDF authoring for physically based shading.☆812Updated 4 years ago
- ☆682Updated 10 months ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆482Updated 3 weeks ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,091Updated 2 weeks ago
- GLSL Shading Language Specification and Extensions☆416Updated last week
- Image converter from spherical map to cubemap☆525Updated 2 years ago
- Collection of Vulkan samples☆312Updated 2 months ago
- Advanced Vulkan rendering engine prototype☆640Updated last year
- 3D Graphics Rendering Cookbook, published by Packt.☆1,099Updated 3 months ago
- ☆600Updated 2 years ago
- Ray tracing glTF scene with Vulkan☆605Updated 4 months ago
- The render portion of Sample Viewer (glTF-Sample-Viewer)☆75Updated this week
- AMD ARR team rendering framework☆450Updated 2 months ago
- Specification and reference implementation for the OpenPBR Surface shading model☆657Updated last week
- ☆1,737Updated last week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆963Updated 5 months ago
- Sampler to create the glTF sample environments☆162Updated 2 years ago