KhronosGroup / glTF-Sample-Assets
An assortment of assets that demonstrate features and capabilities of the glTF format
☆517Updated this week
Alternatives and similar repositories for glTF-Sample-Assets:
Users that are interested in glTF-Sample-Assets are comparing it to the libraries listed below
- Physically-Based Rendering in glTF 2.0 using WebGL☆1,327Updated last week
- glTF Tutorials☆1,192Updated 4 months ago
- KTX (Khronos Texture) Library and Tools☆945Updated this week
- glTF Sample Models☆3,223Updated last year
- Tool to validate glTF assets.☆388Updated 5 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,023Updated 2 months ago
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆556Updated this week
- glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).☆563Updated 5 months ago
- This is an extension for Visual Studio Code to add support for editing glTF files.☆469Updated 4 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,923Updated last year
- GLSL Shading Language Specification and Extensions☆367Updated last week
- Header only C++11 tiny glTF 2.0 library☆2,147Updated 2 months ago
- Guidelines for artists and developers using Khronos Group 3D formats.☆130Updated last year
- Single-file glTF 2.0 loader and writer written in C99☆1,557Updated last week
- Ray tracing glTF scene with Vulkan☆591Updated last month
- Rendering algorithms implemented in raw WebGL 2.☆550Updated 6 years ago
- Sampler to create the glTF sample environments☆139Updated last year
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆428Updated this week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆353Updated last week
- A collection of tools for modifying and optimizing glTF assets☆306Updated last year
- glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.☆1,544Updated this week
- Testing the glTF Loader and WebGL Library☆357Updated this week
- Light probe generation and BRDF authoring for physically based shading.☆790Updated 3 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆751Updated last week
- Blender glTF 2.0 importer and exporter☆1,530Updated last week
- 3D Graphics Rendering Cookbook, published by Packt.☆1,037Updated last month
- Hardware Ray tracing extension for Chromium WebGPU☆274Updated 4 years ago
- Tool for generating various glTF assets for importer validation☆164Updated last year
- Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.☆1,447Updated 6 months ago
- 3D-Graphics-Rendering-Cookbook, Second Edition☆311Updated last week