jessey-git / fx-gltfLinks
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
☆361Updated 4 years ago
Alternatives and similar repositories for fx-gltf
Users that are interested in fx-gltf are comparing it to the libraries listed below
Sorting:
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆472Updated 7 years ago
- Vulkan library oriented on high speed rendering☆294Updated 7 years ago
- Header only C++ Tiny glTF loader.☆263Updated 6 years ago
- Examples and demos for the Vulkan C++ API☆357Updated last year
- ☆479Updated 3 years ago
- vulkan abstraction layer that represent frame as a task graph☆429Updated 4 years ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆534Updated last year
- SPIR-V extension for Visual Studio☆94Updated last year
- Modern C++ vulkan utility library.☆263Updated 5 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆569Updated 6 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated last year
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆185Updated 7 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or s…☆426Updated 10 months ago
- Modified version of Sony's open sourced vector and matrix math library.☆309Updated last year
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆296Updated 4 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆536Updated 5 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Updated 6 years ago
- A procedural geometry generation library for C++11☆238Updated 3 years ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆297Updated 3 months ago
- Hello World like demo for Vulkan API☆150Updated last year
- Sources for my YouTube Vulkan tutorials☆124Updated 9 years ago
- A Vulkan implementation of real-time PBR renderer☆396Updated 8 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆373Updated 2 years ago
- Clustered shading implementation with bgfx☆465Updated 3 years ago
- OpenGL sample for shader-based occlusion culling☆560Updated 2 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆159Updated 4 years ago
- Circle C++ shaders☆493Updated 3 years ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆290Updated 3 years ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆447Updated 6 years ago