jessey-git / fx-gltfLinks
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
☆361Updated 3 years ago
Alternatives and similar repositories for fx-gltf
Users that are interested in fx-gltf are comparing it to the libraries listed below
Sorting:
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆463Updated 7 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- Examples and demos for the Vulkan C++ API☆356Updated 10 months ago
- Header only C++ Tiny glTF loader.☆257Updated 5 years ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆531Updated last year
- ☆476Updated 2 years ago
- vulkan abstraction layer that represent frame as a task graph☆424Updated 4 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆521Updated 3 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆170Updated 6 months ago
- Modified version of Sony's open sourced vector and matrix math library.☆298Updated last year
- ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or s…☆417Updated 4 months ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆562Updated 6 years ago
- Modern C++ vulkan utility library.☆263Updated 4 years ago
- SPIR-V extension for Visual Studio☆94Updated last year
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 6 years ago
- Circle C++ shaders☆491Updated 3 years ago
- OpenGL Image (GLI)☆581Updated last year
- A condensed vulkan triangle example☆54Updated last year
- optimized screen-space ambient occlusion, cache-aware hbao☆365Updated last year
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆419Updated last year
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆426Updated last year
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆296Updated last year
- Code for tutorials posted on my blog.☆268Updated last year
- Hello World like demo for Vulkan API☆145Updated last year
- Sources for my YouTube Vulkan tutorials☆124Updated 8 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆238Updated 2 years ago
- A GLSL parser☆273Updated 2 years ago
- OpenGL sample for shader-based occlusion culling☆550Updated last year
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆290Updated 3 years ago