InstaLOD / DocumentationLinks
This repository contains all our publicly available documentation.
☆14Updated 7 years ago
Alternatives and similar repositories for Documentation
Users that are interested in Documentation are comparing it to the libraries listed below
Sorting:
- User Normal Editing plugin for Softimage☆101Updated 11 years ago
- Texture2D Array☆47Updated 6 years ago
- UE4 & Unity plugin to Automatically adjust lightmap scale for meshes in your scene☆184Updated 6 years ago
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆79Updated 8 years ago
- Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8☆171Updated 3 years ago
- ☆156Updated 7 years ago
- Custom skinned mesh renderer in Unity☆37Updated 5 years ago
- ☆77Updated 5 years ago
- My personal collection of Houdini HDAs☆69Updated 6 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆135Updated 6 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated last year
- Source code for the Simplygon API examples☆51Updated 6 months ago
- Substance Designer shader for 1-1 parity with UE4 viewport☆28Updated 4 years ago
- Implement Marschner Shading Model In Unity☆145Updated 5 years ago
- Substance Shaders for UE4 Mobile☆31Updated 5 years ago
- Simple DXR powered PathTracer in Unity☆57Updated 6 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆52Updated 7 years ago
- ☆37Updated 4 years ago
- Personal Blender Addons☆20Updated 2 years ago
- GPU Mass-Spring Simulation Cloth in Unity☆188Updated 6 years ago
- Command-line tool for converting RenderDoc CSV export to .OBJ☆40Updated 7 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- An imposter generator for UE4. Based on https://github.com/ictusbrucks/ImpostorBaker. Completely refactored and rewritten in C++ with rea…☆44Updated 2 years ago
- Two tools for Unity to deal with spherical harmonics☆160Updated 5 years ago
- ☆225Updated 2 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆81Updated 6 years ago
- Resources for water rendering☆213Updated 3 years ago
- A physically based screen space ambient occulsion post processing effect☆338Updated 6 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆85Updated 7 years ago
- ☆11Updated 6 years ago