SlightlyMad / SimpleDxrPathTracer
Simple DXR powered PathTracer in Unity
☆52Updated 5 years ago
Alternatives and similar repositories for SimpleDxrPathTracer:
Users that are interested in SimpleDxrPathTracer are comparing it to the libraries listed below
- ☆69Updated 5 years ago
- Clearly Screen Space Reflection!☆78Updated 5 years ago
- ☆51Updated 5 years ago
- ☆60Updated 4 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆77Updated 6 years ago
- [ Unreal to Unity ] Exponential Height Fog☆28Updated 5 years ago
- ☆24Updated 3 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆70Updated 4 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year
- SnowDeformation☆17Updated 8 years ago
- ☆67Updated 2 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆43Updated 6 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆107Updated 3 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆110Updated last year
- How to do DXT/BCn texture compression in Unity using compute shaders☆79Updated last year
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- Implement software virture texture using Unity 2019☆46Updated 4 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆103Updated last year
- ☆36Updated 3 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆39Updated 6 years ago
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆128Updated 6 years ago
- Two tools for Unity to deal with spherical harmonics☆151Updated 4 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆42Updated 5 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 2 months ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆125Updated 7 months ago