alexismorin / Auto-Lightmap-Adjuster
UE4 & Unity plugin to Automatically adjust lightmap scale for meshes in your scene
☆179Updated 6 years ago
Alternatives and similar repositories for Auto-Lightmap-Adjuster:
Users that are interested in Auto-Lightmap-Adjuster are comparing it to the libraries listed below
- UE4 and Unity plugin to automatically add rubble in the nooks and crannies of your scene☆179Updated 5 years ago
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago
- User Normal Editing plugin for Softimage☆99Updated 10 years ago
- TressFX Portation for Unity3D☆108Updated 8 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆174Updated last year
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆187Updated 6 years ago
- ☆220Updated last year
- Implement Marschner Shading Model In Unity☆135Updated 5 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆294Updated 7 months ago
- Reimplement Sea of Thieves's Cloud in Unity☆73Updated 5 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additiona…☆55Updated 6 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- A physically based screen space ambient occulsion post processing effect☆323Updated 6 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- UE4 Plugin for generating Impostors for static meshes☆519Updated 4 years ago
- Clearly Screen Space Reflection!☆78Updated 6 years ago
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆78Updated 8 years ago
- Final Fantasy 7 Remake - Fur shader in Unity 2019.2.10f1☆76Updated 4 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆323Updated 3 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆109Updated last year
- Naive screen-space subsurface scattering solution for Unity 5.☆172Updated 5 years ago
- ShaderBits-GDC-Pack with fixes, Originaly created for GDC 2017 by Ryan Brucks shaderbits.com and posted on forum☆92Updated 8 years ago
- Houdini Engine for Unity☆236Updated last week
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago
- Pivot Painter is a Blender addon to create a 3d model, that will use the Pivot Painter Tool's shaders in Unreal Engine 4☆164Updated 5 years ago
- ☆304Updated 2 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆121Updated 5 years ago