candycat1992 / LightmapperToyLinks
☆77Updated 4 years ago
Alternatives and similar repositories for LightmapperToy
Users that are interested in LightmapperToy are comparing it to the libraries listed below
Sorting:
- A RTX renderer☆40Updated 5 years ago
- All project developed using Unity☆28Updated 4 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- ☆73Updated 5 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆51Updated 6 years ago
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆37Updated 8 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆41Updated 6 years ago
- 光线跟踪精粹(暂定名)☆25Updated 5 years ago
- real time ASTC texture compression by computer shader☆106Updated 3 years ago
- Two tools for Unity to deal with spherical harmonics☆152Updated 4 years ago
- Shaderlab is a tool designed for cross compiling unity shader to other shading languages.☆98Updated 4 years ago
- Renderer/GameEngine with Direct3D12☆47Updated 5 years ago
- a project which introduction to SphericalHarmonicLighting in Game using Unity☆24Updated 6 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- Ubpa DirectX 12 Renderer☆19Updated 4 years ago
- GPU Driven Pipeline study from GDC 2015 & GDC 2016☆117Updated 6 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- Posts about game development☆72Updated 2 months ago
- ☆153Updated 7 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- A Rendering Engine based on DirectX12☆46Updated 3 years ago
- Pre-Integrated Skin with curve approximate and LUT☆61Updated 2 years ago
- Clearly Screen Space Reflection!☆79Updated 6 years ago
- GPU Ray Tracing in Rest of Your Life by Unity 2019.3☆30Updated 5 years ago
- Spherical Harmonics Lighting☆27Updated 5 years ago
- exercises of CG class teached by Prof LiGang Liu in 2018☆19Updated 6 years ago
- Standalone version of KlayGE's DXBC2GLSL☆36Updated 5 years ago
- Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader …☆63Updated 4 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 7 years ago