candycat1992 / LightmapperToyLinks
☆77Updated 5 years ago
Alternatives and similar repositories for LightmapperToy
Users that are interested in LightmapperToy are comparing it to the libraries listed below
Sorting:
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆38Updated 8 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆51Updated 7 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆42Updated 6 years ago
- All project developed using Unity☆28Updated 5 years ago
- Renderer/GameEngine with Direct3D12☆48Updated 5 years ago
- A RTX renderer☆40Updated 6 years ago
- a project which introduction to SphericalHarmonicLighting in Game using Unity☆25Updated 7 years ago
- ☆74Updated 6 years ago
- Posts about game development☆72Updated 8 months ago
- real time ASTC texture compression by computer shader☆131Updated 3 years ago
- GPU Driven Pipeline study from GDC 2015 & GDC 2016☆122Updated 6 years ago
- ☆156Updated 7 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆84Updated 7 years ago
- Shaderlab is a tool designed for cross compiling unity shader to other shading languages.☆101Updated 4 years ago
- Two tools for Unity to deal with spherical harmonics☆158Updated 5 years ago
- Implement "Ray Tracing in One Weekend" by GPU in Unity 2019.3☆91Updated 6 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 8 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- 光线跟踪精粹(暂定名)☆25Updated 6 years ago
- Spherical Harmonics Lighting☆27Updated 6 years ago
- ☆111Updated 6 years ago
- 球谐光照学习项目☆60Updated 4 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆145Updated last year
- Bloom using FFT to accelerate convolution, with Unity URP☆123Updated 2 years ago
- Bloom Effect in Unity Build-in pipeline☆55Updated 3 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 8 years ago
- ☆227Updated last year
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Updated 2 months ago
- Standalone version of KlayGE's DXBC2GLSL☆37Updated 5 years ago