INedelcu / PathTracingDemo
A path tracing demo using hardware accelerated ray tracing in Unity
☆120Updated 2 months ago
Related projects: ⓘ
- Bloom using FFT to accelerate convolution, with Unity URP☆91Updated last year
- Precomputed Radiance Transfer Global Illumination in Unity URP☆154Updated last year
- Two tools for Unity to deal with spherical harmonics☆140Updated 4 years ago
- Simple DXR powered PathTracer in Unity☆51Updated 5 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆100Updated 7 months ago
- Runtime Virtual Texture for Unity URP.☆126Updated 9 months ago
- Implement Marschner Shading Model In Unity☆123Updated 4 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆68Updated last year
- real-time atmosphere rendering in Unity URP☆73Updated last year
- ☆66Updated last year
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆68Updated 4 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆106Updated 3 years ago
- ☆66Updated 4 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆69Updated 6 years ago
- Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader …☆58Updated 4 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆67Updated last year
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆38Updated 5 years ago
- Implement "Ray Tracing in One Weekend" by GPU in Unity 2019.3☆85Updated 4 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆79Updated 8 months ago
- A customized forward+ render pipeline for Unity☆109Updated 4 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆127Updated 5 years ago
- ☆76Updated this week
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆104Updated 10 months ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆52Updated 6 years ago
- Scriptable Render Pipeline☆58Updated 6 years ago
- [ Unreal to Unity ] Exponential Height Fog☆26Updated 5 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆77Updated 7 months ago
- Clearly Screen Space Reflection!☆78Updated 5 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆50Updated last year
- Cached Shadow Map Solution for Unity☆70Updated 2 years ago