afuzzyllama / UnityRayTracingPlugin
Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.
☆32Updated 2 years ago
Alternatives and similar repositories for UnityRayTracingPlugin
Users that are interested in UnityRayTracingPlugin are comparing it to the libraries listed below
Sorting:
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆24Updated 2 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆85Updated last year
- Bloom using FFT to accelerate convolution, with Unity URP☆116Updated last year
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆84Updated last year
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 4 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆72Updated 4 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆134Updated 10 months ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆107Updated last year
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated 10 months ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- ☆60Updated 5 years ago
- GPU Ray Tracing in Rest of Your Life by Unity 2019.3☆30Updated 5 years ago
- ☆73Updated 5 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆55Updated last year
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆44Updated 6 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 7 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- ☆51Updated 5 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆93Updated 6 years ago
- Clearly Screen Space Reflection!☆78Updated 6 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆51Updated 6 years ago
- ☆37Updated 3 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆132Updated 6 years ago
- A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity☆16Updated 7 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆39Updated 9 years ago