Substance Shaders for UE4 Mobile
☆31May 23, 2020Updated 6 years ago
Alternatives and similar repositories for Substance
Users that are interested in Substance are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- SG SSS for Unreal for Best that builtin skin effects☆16Dec 12, 2023Updated 2 years ago
- ☆17Aug 7, 2017Updated 9 years ago
- Optimize DynamicBone with JobSystem and BurstCompiler☆26Apr 2, 2021Updated 5 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 11 months ago
- 动态骨骼GPU-Skinning☆24Aug 3, 2017Updated 9 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Unity LightProbe Editor☆70Apr 21, 2018Updated 8 years ago
- ☆12Sep 27, 2024Updated 2 years ago
- Implement Marschner Shading Model In Unity☆150May 6, 2020Updated 6 years ago
- ☆12Apr 6, 2016Updated 10 years ago
- Coding Standards☆10Jun 18, 2025Updated last year
- (Legacy) Utility and stagework scripts for MMD-style rendering workflow in Unity.☆13May 2, 2022Updated 4 years ago
- ☆74Oct 17, 2019Updated 7 years ago
- This is a project to implment dynamic GI in unity URP☆15Mar 16, 2023Updated 3 years ago
- Unity MatCap Decomposition☆13Jun 6, 2019Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆14Sep 4, 2019Updated 7 years ago
- ☆13Updated this week
- Unique Shadow in Lightweight Pipeline☆17Jul 18, 2018Updated 8 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 6 years ago
- ☆15Jan 20, 2018Updated 8 years ago
- ☆16Aug 20, 2020Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Sep 20, 2020Updated 6 years ago
- 【Unity】ComputeShader + GPUInstancingで大量のドカベンOPのロゴアニメーションを動かしてみた☆11Mar 5, 2018Updated 8 years ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15May 24, 2019Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Sub Surface Scattering Approximation Shader for Unity 3D☆91May 1, 2015Updated 11 years ago
- ☆58May 26, 2021Updated 5 years ago
- Behavior Tree implementation for the Godot Engine as an addon in pure GDScript☆11Jul 6, 2016Updated 10 years ago
- Precomputed Radiance Transfer Global Illumination for Unity URP☆20Jul 16, 2025Updated last year
- TopDown RPG game framework in Godot 3.x☆14Jul 25, 2023Updated 3 years ago
- ☆34Aug 25, 2023Updated 3 years ago
- LOD(Level of Detail) script for Godot 3.1.1☆11Nov 28, 2019Updated 6 years ago
- Source-like displacements for Unity☆14Apr 1, 2019Updated 7 years ago
- Just another C++ Vulkan Game Engine☆18Jul 11, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Trying to make Tetris with Unity's ECS system☆14May 19, 2019Updated 7 years ago
- A distance based LOD Manager that can switch the visibility of all nodes that belong to certain LOD group.☆14Nov 13, 2019Updated 6 years ago
- ☆18Apr 18, 2018Updated 8 years ago
- 解决Unity粒子在使用AlphaBlend模式时,在摄像机拍摄渲染RenderTexture时与相机背景融合问题☆26Dec 25, 2018Updated 7 years ago
- Shader of PBR for Unity☆122Mar 28, 2021Updated 5 years ago
- 将 TortoiseSVN 的基础操作内嵌到 Unity,并使用快捷键操作,提高效率☆10Jan 5, 2019Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆572Dec 25, 2020Updated 5 years ago