Gotetz / UserNormalTranslator
User Normal Editing plugin for Softimage
☆99Updated 10 years ago
Alternatives and similar repositories for UserNormalTranslator:
Users that are interested in UserNormalTranslator are comparing it to the libraries listed below
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆75Updated 7 years ago
- Texture2D Array☆45Updated 5 years ago
- Unreal Engine 4 : Water Color Post Process☆86Updated 6 years ago
- ☆148Updated 6 years ago
- Substance Designer shader for 1-1 parity with UE4 viewport☆28Updated 3 years ago
- TressFX Portation for Unity3D☆108Updated 8 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆43Updated 6 years ago
- My personal collection of Houdini HDAs☆62Updated 5 years ago
- A Maya tool for editing and translating normals☆20Updated 6 years ago
- UE4 & Unity plugin to Automatically adjust lightmap scale for meshes in your scene☆178Updated 5 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated 7 months ago
- Unity scripts for the Another Auto Rigger system.☆70Updated 6 years ago
- Substance Shaders for UE4 Mobile☆30Updated 4 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆107Updated 2 years ago
- Clearly Screen Space Reflection!☆78Updated 5 years ago
- Houdini Engine for Unity☆229Updated 3 months ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆136Updated 4 years ago
- Tools for generating SDF from textures in Unreal Engine☆64Updated 10 months ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆135Updated 7 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 4 years ago
- Sub Surface Scattering Approximation Shader for Unity 3D☆89Updated 9 years ago
- Two tools for Unity to deal with spherical harmonics☆151Updated 4 years ago
- ☆55Updated 2 months ago
- ☆79Updated 6 years ago
- Maya plugin for baking vertex animation to texture☆20Updated 3 years ago
- ☆76Updated 4 years ago
- Create a Shadow Threshold Map by interpolating SDF☆64Updated 3 months ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆38Updated 8 years ago
- Repository for SDGM-560 Project☆12Updated 6 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago