vanish87 / SnowDeformation
SnowDeformation
☆17Updated 8 years ago
Alternatives and similar repositories for SnowDeformation:
Users that are interested in SnowDeformation are comparing it to the libraries listed below
- ☆60Updated 4 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- Implement software virture texture using Unity 2019☆46Updated 4 years ago
- ☆24Updated 3 years ago
- ☆16Updated 7 years ago
- Simple DXR powered PathTracer in Unity☆52Updated 5 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- My First Deferred Rendering☆21Updated 8 years ago
- ☆18Updated 8 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- ☆21Updated 6 years ago
- UniqueShadow for Unity 5.6+ version☆17Updated 6 years ago
- A few custom shadow implementation experiments within Unity☆35Updated 7 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year
- Fur rendering in Unity with Shell Texturing☆53Updated 2 months ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 5 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 5 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- ☆51Updated 5 years ago
- Implement shadow mapping technique for unity.☆17Updated 9 years ago
- Reflection Probe Atlas impl. for Unity☆24Updated 6 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Screen space global illumination implementation in Unity☆21Updated 2 years ago
- ☆69Updated 5 years ago
- LPV Implementation in Unity 2017☆19Updated 6 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆43Updated 6 years ago