vanish87 / SnowDeformationLinks
SnowDeformation
☆17Updated 8 years ago
Alternatives and similar repositories for SnowDeformation
Users that are interested in SnowDeformation are comparing it to the libraries listed below
Sorting:
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- ☆60Updated 5 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- ☆28Updated 4 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 5 months ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- ☆16Updated 7 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 9 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 5 years ago
- ☆18Updated 9 years ago
- ☆51Updated 5 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- Pre Integrated Skin Shader☆13Updated 5 years ago
- ☆73Updated 5 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- ☆25Updated 9 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆39Updated 9 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- ☆24Updated 4 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- Implement shadow mapping technique for unity.☆17Updated 9 years ago