Xerxes1138 / IridescenceLinks
☆37Updated 3 years ago
Alternatives and similar repositories for Iridescence
Users that are interested in Iridescence are comparing it to the libraries listed below
Sorting:
- Temporal reprojection example for Unity☆116Updated 6 years ago
- ☆156Updated 7 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- A signed distance function generator running inside Unity☆137Updated 7 years ago
- Simple DXR powered PathTracer in Unity☆56Updated 5 years ago
- A ray tracer, built in Unity with compute shaders☆143Updated 5 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 5 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆33Updated 8 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- An attempt at using compute shaders.☆65Updated 10 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- Neural Network Ambient Occlusion for Unity☆78Updated 7 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Distance-field volume generator for Unity☆183Updated 8 years ago
- ☆52Updated 5 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆45Updated 7 years ago
- ☆66Updated 6 years ago
- SnowDeformation☆17Updated 8 years ago
- ☆60Updated 5 years ago
- An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.☆69Updated 8 years ago
- 3D head scan model from Infinite-Realities☆49Updated 9 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 9 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆87Updated 2 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 7 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 6 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago