ZGeng / VertAnimToTexLinks
Maya tool to export vertex animation as textures and use them in vertex shaders.
☆79Updated 8 years ago
Alternatives and similar repositories for VertAnimToTex
Users that are interested in VertAnimToTex are comparing it to the libraries listed below
Sorting:
- A Maya tool for editing and translating normals☆19Updated 7 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated last year
- My personal collection of Houdini HDAs☆68Updated 6 years ago
- User Normal Editing plugin for Softimage☆100Updated 11 years ago
- Maya plugin for baking vertex animation to texture☆21Updated 4 years ago
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆35Updated 6 years ago
- Scripts, and Maya Tools☆26Updated 10 years ago
- Unity scripts for the Another Auto Rigger system.☆73Updated 7 years ago
- Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny☆17Updated 7 years ago
- Substance Designer Plugin for creating function graphs from code☆80Updated 9 months ago
- Substance Designer shader for 1-1 parity with UE4 viewport☆28Updated 4 years ago
- ☆11Updated 6 years ago
- A Gui for the Substance Designer Tools☆25Updated 7 years ago
- Various MaxScripts and plugins created from 2001 - 2008☆101Updated 8 years ago
- ☆182Updated 5 years ago
- Houdini Digital Asset which creates procedural city☆11Updated 9 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆122Updated 3 years ago
- A Convex Hull plug-in for Maya based on StanHull☆41Updated last year
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆46Updated 6 months ago
- One-click Maya solution to add useful vertex color data to your meshes☆16Updated 6 years ago
- MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.☆251Updated 6 years ago
- ☆117Updated 3 months ago
- Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model☆39Updated 4 years ago
- A toolset for generate big world, including procedural landscape material with optimization, single road, single river with waterfall, ve…☆39Updated 4 years ago
- Toolkit Integration in Epic's Unreal engine☆66Updated last year
- Read all buttons in Maya's native menu and make them searchable and executable.☆38Updated 5 years ago
- Houdini Gaia Toolkit☆22Updated 8 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆87Updated 6 years ago
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆36Updated 3 years ago
- Realtime Toon Shader for Maya Hardware 2.0 Renderer☆95Updated 2 years ago