nixon-voxell / GPUClothSimulationInUnity
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
☆164Updated last year
Related projects: ⓘ
- GPU Mass-Spring Simulation Cloth in Unity☆183Updated 4 years ago
- Implement Marschner Shading Model In Unity☆123Updated 4 years ago
- Two tools for Unity to deal with spherical harmonics☆140Updated 4 years ago
- ☆205Updated 9 months ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆162Updated 9 months ago
- Position based dynamics in Unity☆302Updated 2 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆120Updated 2 months ago
- Cloth Simulation by Position Based Dynamics + Unity Job System☆85Updated 3 years ago
- 3D fluid simulation on the in Unity☆280Updated 2 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆154Updated last year
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆185Updated 2 months ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆100Updated 7 months ago
- 💎 Approximated crystal caustics effect in Unity.☆70Updated 4 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆93Updated 4 years ago
- Shallow Water Equation created using CustomRenderTexture in Unity3d☆71Updated 4 years ago
- A physically based screen space ambient occulsion post processing effect☆308Updated 5 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆259Updated 9 months ago
- 💎 Ray tracing gem shader for Unity☆230Updated 2 years ago
- Custom skinned mesh renderer in Unity☆33Updated 3 years ago
- Unity Physics on GPU☆447Updated 5 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆79Updated 8 months ago
- A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.☆231Updated 11 months ago
- Unity sample project: Direct mesh data access from compute shaders☆120Updated last month
- Naive screen-space subsurface scattering solution for Unity 5.☆168Updated 5 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆91Updated last year
- Brunetons ocean in Unity☆128Updated 2 years ago
- Unity plugins for OpenVDB☆260Updated 3 years ago
- 2D fluid simulation in Unity☆250Updated 2 years ago
- ☆229Updated this week
- ☆200Updated 6 months ago