rygorous / intel_occlusion_cullLinks
Intel's Software Occlusion Culling demo with my modifications
☆238Updated 12 years ago
Alternatives and similar repositories for intel_occlusion_cull
Users that are interested in intel_occlusion_cull are comparing it to the libraries listed below
Sorting:
- MSAA and Temporal AA Sample☆337Updated 4 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 9 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆404Updated 2 years ago
- ☆369Updated 10 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- This is the software repository for the book GPU Pro 6.☆230Updated 9 years ago
- contains the source code accompanying the book GPU Zen.☆264Updated 7 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- A state-of-the-art software occlusion culling system☆274Updated 3 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆238Updated 2 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆121Updated 6 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆180Updated 2 years ago
- Quick path tracer project written in C++☆132Updated 5 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Point Based Global Illumination☆192Updated 9 years ago
- Experimentation framework for probe-based lighting☆425Updated last year
- Example programs and source code for GPU Zen 2☆153Updated 6 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Updated 6 years ago
- Outdoor Light Scattering Sample☆241Updated 7 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆256Updated 9 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 7 years ago
- Command line tool for offline shader ISA inspection.☆117Updated 2 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 8 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago