andr3wmac / SoftOccludeLinks
Software rasterization occlusion culling library
☆39Updated 10 years ago
Alternatives and similar repositories for SoftOcclude
Users that are interested in SoftOcclude are comparing it to the libraries listed below
Sorting:
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- ☆33Updated 3 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- A 3D game engine☆13Updated 10 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- ☆18Updated 9 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- ☆52Updated 10 months ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- Graphics prototyping framework☆37Updated last year
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Nebula Trifid☆72Updated last year
- ☆14Updated 9 years ago