keijiro / PugradLinks
Perceptually uniform colormap generator for Unity
☆108Updated 3 months ago
Alternatives and similar repositories for Pugrad
Users that are interested in Pugrad are comparing it to the libraries listed below
Sorting:
- Biplanar mapping shader for Unity☆107Updated 5 years ago
- Additional Draft tools for VisualEffectGraph☆121Updated last year
- Basic asset collection for Unity Shader Graph☆196Updated last month
- Overcast clouds with crazy colors skybox shader for Unity3d☆109Updated 2 years ago
- Example with Unity 2019.3 new Mesh API☆141Updated 5 years ago
- An experimental presentation program with Unity☆103Updated last year
- A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.☆146Updated 5 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆98Updated 6 years ago
- A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes☆86Updated 4 years ago
- Danish statue models scanned by Geoffrey Marchal☆121Updated last month
- Geometry grass shader for Unity engine☆142Updated 4 years ago
- Unity sample project: Direct mesh data access from compute shaders☆131Updated last year
- A Unity port of Brunetons improved atmospheric scattering☆124Updated 6 years ago
- Monochrome hatching post processing effect☆58Updated 5 years ago
- Miscellaneous math extensions for Unity visual scripting☆69Updated 3 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆62Updated 4 years ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆58Updated 4 years ago
- ☆80Updated 5 years ago
- A pre-calculated Portal visibility system for Unity.☆144Updated 7 years ago
- Test project for the water surface feature (Unity 2022.2)☆89Updated 3 years ago
- This is an Unity editor extension for generating shader code from template files.☆150Updated 4 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- Collection of Fluid Simulation Experiments in Unity☆115Updated last year
- Vertex animation with C# Job System and new Mesh API☆112Updated 6 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆139Updated 8 months ago
- custom procedural sky renderers for HDRP☆64Updated last year
- Unity tool to pack texture channels into a single texture.☆175Updated 4 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆158Updated 6 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 8 years ago
- Flip book effect with HDRP and KinoAqua☆84Updated 3 years ago