mmerchante / sdf-gen-unity
A signed distance function generator running inside Unity
☆136Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for sdf-gen-unity
- Distance-field volume generator for Unity☆180Updated 7 years ago
- Temporal reprojection example for Unity☆116Updated 6 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆128Updated 5 years ago
- ☆147Updated 6 years ago
- ☆36Updated 3 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- A ray tracer, built in Unity with compute shaders☆141Updated 5 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- A simple example of MRT (multi render targets) with Unity☆85Updated 7 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- Unity Compute Shader Realtime Ray Tracing☆67Updated 7 years ago
- Get texture data asynchronously in Unity 5☆116Updated 7 years ago
- ☆106Updated 9 years ago
- ☆125Updated 4 years ago
- ☆66Updated 6 years ago
- Unity sample project: Direct mesh data access from compute shaders☆120Updated 3 months ago
- Loop subdivision surface algorithm implementation in Unity.☆148Updated 6 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆130Updated 2 years ago
- Experimental implementation of contact shadows for Unity.☆281Updated 6 years ago
- GPU Particles w/ Screen Space Collision Example.☆111Updated 8 years ago
- Collection of Fluid Simulation Experiments in Unity☆109Updated 5 years ago
- Simple DXR powered PathTracer in Unity☆51Updated 5 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆106Updated last year
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆86Updated 6 years ago
- A physically based screen space ambient occulsion post processing effect☆309Updated 5 years ago
- 💎 Approximated crystal caustics effect in Unity.☆72Updated 4 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆100Updated 9 months ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 4 years ago