AssemblyJohn / Critias-FoliageSystem
☆77Updated 5 years ago
Alternatives and similar repositories for Critias-FoliageSystem:
Users that are interested in Critias-FoliageSystem are comparing it to the libraries listed below
- Unity custom handles examples☆106Updated 4 years ago
- Unity URP AtmosphericFog☆77Updated 3 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆82Updated 4 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 4 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- Unity tool to pack texture channels into a single texture.☆168Updated 3 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆78Updated 3 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆85Updated 4 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 5 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆99Updated 3 years ago
- Temporal AA solution for Unity's Universal render pipeline☆59Updated 2 years ago
- Randomized Tiling for Unity ShaderGraph☆54Updated 4 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆135Updated last year
- Unity Shader experiment☆66Updated 6 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆69Updated 4 years ago
- Unity Gradient Texture generator☆88Updated 3 months ago
- A drop-in dynamic resolution script☆140Updated 2 years ago
- Example implementation of a Sobel Outline Post-Processing effect☆94Updated 4 years ago
- Dynamic Sky Sphere System☆67Updated 6 years ago
- A simple post-processing effect for the Unity game engine which renders small-scale distortions.☆94Updated 7 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆162Updated 2 years ago
- PBR Grass Geometry shader for Unity☆90Updated 6 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆53Updated 6 years ago
- Way to customize how reflection probes are baked in Unity☆73Updated 6 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆163Updated 2 months ago
- Utilities and samples that don't warrant their own repo☆51Updated 5 years ago
- Solid Texturing Shader Graph Extensions for Unity☆59Updated 6 years ago
- A simple mesh decal component for Unity☆226Updated 4 years ago
- A collection of attributes to control the execution order of your scripts in Unity from your source code.☆77Updated 7 years ago