AssemblyJohn / Critias-FoliageSystemLinks
☆80Updated 6 years ago
Alternatives and similar repositories for Critias-FoliageSystem
Users that are interested in Critias-FoliageSystem are comparing it to the libraries listed below
Sorting:
- Testing Post Processed Fog in Unity Universal Render Pipeline☆103Updated 6 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆84Updated 5 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆107Updated 4 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆89Updated 5 years ago
- Unity custom handles examples☆107Updated 5 years ago
- Unity tool to pack texture channels into a single texture.☆175Updated 4 years ago
- ☆102Updated 5 years ago
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- #NVJOB Dynamic Sky. Sky Shaders. Free Unity Asset.☆120Updated 2 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆80Updated 6 years ago
- Way to customize how reflection probes are baked in Unity☆80Updated 7 years ago
- Unity URP AtmosphericFog☆79Updated 4 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆174Updated 2 months ago
- A simple mesh decal component for Unity☆236Updated 5 years ago
- A simple post-processing effect for the Unity game engine which renders small-scale distortions.☆100Updated 8 years ago
- This is an Unity editor extension for generating shader code from template files.☆150Updated 4 years ago
- Randomized Tiling for Unity ShaderGraph☆63Updated 5 years ago
- GPU-based raycaster for Unity☆171Updated 2 years ago
- Simple mesh exploder☆112Updated 3 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- PBR Grass Geometry shader for Unity☆93Updated 7 years ago
- Procedural Terrain Generation using CPU workflow based on ECS, focused on performance☆100Updated 6 years ago
- ☆80Updated 5 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago
- Pack of Unity3D shaders☆82Updated 7 years ago
- Unity Shader experiment☆69Updated 7 years ago
- The Division ECHO fx implemented in Unity3D☆81Updated 5 years ago
- Dynamic Sky Sphere System☆70Updated 7 years ago
- Unity QuadSphere with Level of Detail subdivision☆103Updated 2 years ago