AssemblyJohn / Critias-FoliageSystemLinks
☆79Updated 6 years ago
Alternatives and similar repositories for Critias-FoliageSystem
Users that are interested in Critias-FoliageSystem are comparing it to the libraries listed below
Sorting:
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆107Updated 4 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 6 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆84Updated 5 years ago
- Unity tool to pack texture channels into a single texture.☆173Updated 4 years ago
- Unity custom handles examples☆107Updated 4 years ago
- Baking run-time shaders into textures in Unity☆117Updated 6 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆172Updated 2 weeks ago
- Distortion FX in Unity's Post-processing Stack v2.☆82Updated 6 years ago
- ☆103Updated 5 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- #NVJOB Dynamic Sky. Sky Shaders. Free Unity Asset.☆121Updated 2 years ago
- Way to customize how reflection probes are baked in Unity☆80Updated 7 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆138Updated 6 months ago
- Unity URP AtmosphericFog☆79Updated 4 years ago
- A simple mesh decal component for Unity☆237Updated 4 years ago
- Randomized Tiling for Unity ShaderGraph☆62Updated 5 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- Automatic Unity Light Probe Generation.☆174Updated 6 years ago
- PBR Grass Geometry shader for Unity☆93Updated 7 years ago
- Procedural Terrain Generation using CPU workflow based on ECS, focused on performance☆101Updated 6 years ago
- Unity plugin to procedurally sprout foliage throughout your scene.☆126Updated 6 years ago
- A node for Shader Graph that allows you to create custom decals.☆70Updated 5 years ago
- Example implementation of a Sobel Outline Post-Processing effect☆98Updated 4 years ago
- A simple post-processing effect for the Unity game engine which renders small-scale distortions.☆99Updated 7 years ago
- Simple mesh exploder☆111Updated 3 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago
- ☆74Updated 2 years ago
- Open Source Real time procedural mesh destruction for Unity3D. Created out of necessity for http://www.instagram.com/ungoltales☆90Updated 4 years ago
- code from blog posts☆105Updated 3 months ago