AssemblyJohn / Critias-FoliageSystem
☆77Updated 6 years ago
Alternatives and similar repositories for Critias-FoliageSystem:
Users that are interested in Critias-FoliageSystem are comparing it to the libraries listed below
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆101Updated 3 years ago
- Unity custom handles examples☆105Updated 4 years ago
- Unity tool to pack texture channels into a single texture.☆171Updated 3 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆82Updated 4 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆138Updated last year
- ComputeShader implementation trails for Unity☆140Updated 7 months ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆85Updated 5 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 6 years ago
- Unity URP AtmosphericFog☆77Updated 3 years ago
- A simple mesh decal component for Unity☆229Updated 4 years ago
- Unity Shader experiment☆66Updated 6 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP☆97Updated last year
- A drop-in dynamic resolution script☆141Updated 2 years ago
- Randomized Tiling for Unity ShaderGraph☆58Updated 4 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆79Updated 3 years ago
- Way to customize how reflection probes are baked in Unity☆73Updated 6 years ago
- Zero-copy sharing between managed and native arrays in Unity☆171Updated 4 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 4 years ago
- Example implementation of a Sobel Outline Post-Processing effect☆94Updated 4 years ago
- Temporal AA solution for Unity's Universal render pipeline☆61Updated 2 years ago
- ☆103Updated 3 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆48Updated 5 years ago
- Dynamic Sky Sphere System☆67Updated 6 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆164Updated last week
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆183Updated last year
- ☆103Updated 4 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 2 years ago