naelstrof / SkinnedMeshDecals
An example of rendering decals on SkinnedMesh Renderers in Unity.
☆164Updated 3 months ago
Alternatives and similar repositories for SkinnedMeshDecals:
Users that are interested in SkinnedMeshDecals are comparing it to the libraries listed below
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆167Updated 4 months ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆238Updated 3 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆182Updated last year
- Volumetric Lighting in URP☆145Updated 2 years ago
- ☆236Updated last year
- Automatic Unity Light Probe Generation.☆169Updated 5 years ago
- Optimized implementation of camera stacking for UI only in HDRP.☆202Updated 2 weeks ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆137Updated last year
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆254Updated last year
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆191Updated last year
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆210Updated 6 months ago
- Unity tool to pack texture channels into a single texture.☆171Updated 3 years ago
- A simple mesh decal component for Unity☆229Updated 4 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆164Updated 2 years ago
- 🔮 An example of iridescence shader in URP.☆148Updated 4 years ago
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP☆98Updated last year
- ☆77Updated 5 years ago
- ☆175Updated last year
- Unity Terrain Shader with Height Blending and more features☆109Updated 4 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 2 years ago
- ☆173Updated last year
- Modular utilities for shader stripping to drastically improve Unity build times☆369Updated 8 months ago
- Decal solution for Unity's Built-In Render Pipeline☆319Updated last month
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆165Updated last year
- Replacement for GrabPass in Unity's Universal Render Pipeline (URP).☆164Updated last year
- UnityEngine.CullingGroup API for everyone.☆148Updated 2 years ago
- Split large meshes in Unity into smaller submeshes☆265Updated last year
- Full source-code for Amplify Occlusion plugin for Unity☆283Updated 7 months ago
- ■■Finished■■ Unity full pipeline multi light source lens flare rendering scheme based on atlas☆137Updated 2 years ago
- A volumetric fog implementation in Unity.☆285Updated 4 years ago