nobnak / GPUMergeSortForUnity
☆51Updated 5 years ago
Alternatives and similar repositories for GPUMergeSortForUnity:
Users that are interested in GPUMergeSortForUnity are comparing it to the libraries listed below
- Simple DXR powered PathTracer in Unity☆53Updated 5 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- ☆60Updated 4 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆88Updated this week
- Fur rendering in Unity with Shell Texturing☆53Updated 2 months ago
- A few custom shadow implementation experiments within Unity☆35Updated 7 years ago
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- ☆36Updated 7 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆53Updated last year
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- SnowDeformation☆17Updated 8 years ago
- Jump Flooding Algorithm with compute shader in Unity☆38Updated 5 years ago
- ☆69Updated 5 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆42Updated 5 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆80Updated last year
- Unity Compute Shader Realtime Ray Tracing☆69Updated 7 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 4 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆43Updated 6 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated last year
- key and index can be sorted☆15Updated 2 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆79Updated 6 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆38Updated 8 years ago
- ☆28Updated 4 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 8 years ago