pbbastian / SRPFromScratch
☆66Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for SRPFromScratch
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆128Updated 5 years ago
- ☆147Updated 6 years ago
- ☆36Updated 3 years ago
- Temporal reprojection example for Unity☆116Updated 6 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆50Updated 2 years ago
- A signed distance function generator running inside Unity☆136Updated 6 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆48Updated 4 months ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆71Updated 6 years ago
- A simple example of MRT (multi render targets) with Unity☆85Updated 7 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆143Updated 5 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆83Updated 7 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆108Updated last year
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆86Updated 6 years ago
- A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.☆123Updated 6 years ago
- Distance-field volume generator for Unity☆180Updated 7 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆77Updated 4 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 5 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆74Updated last year
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆94Updated 4 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆52Updated 2 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆78Updated 9 months ago
- ☆60Updated 4 years ago
- ☆77Updated 4 years ago
- ☆106Updated 9 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 7 years ago