pbbastian / SRPFromScratch
☆66Updated 6 years ago
Alternatives and similar repositories for SRPFromScratch:
Users that are interested in SRPFromScratch are comparing it to the libraries listed below
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆129Updated 6 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Temporal reprojection example for Unity☆116Updated 6 years ago
- ☆150Updated 6 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆72Updated 7 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Distance-field volume generator for Unity☆181Updated 7 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆81Updated last year
- ☆60Updated 4 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- A signed distance function generator running inside Unity☆137Updated 6 years ago
- ☆36Updated 3 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆53Updated 3 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.☆123Updated 7 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆56Updated 8 months ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 5 years ago
- Open source screen space reflection for Unity 5☆102Updated 2 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 4 years ago
- ☆106Updated 9 years ago