aras-p / UnityGPUTexCompressionLinks
How to do DXT/BCn texture compression in Unity using compute shaders
☆90Updated 2 years ago
Alternatives and similar repositories for UnityGPUTexCompression
Users that are interested in UnityGPUTexCompression are comparing it to the libraries listed below
Sorting:
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- Demo 2D implementation of radiance cascade global illumination in Unity.☆60Updated last year
- ☆52Updated 5 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆25Updated 2 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆122Updated 2 years ago
- ☆85Updated 3 months ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Simple DXR powered PathTracer in Unity☆56Updated 6 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆112Updated 4 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆78Updated 5 years ago
- A compute shader implementation of the OneSweep sorting algorithm.☆69Updated last year
- A path tracing demo using hardware accelerated ray tracing in Unity☆139Updated last year
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆141Updated 11 months ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆94Updated 6 months ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆134Updated 6 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆75Updated 2 years ago
- Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.☆34Updated 3 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- ☆73Updated 5 years ago
- Implement software virture texture using Unity 2019☆47Updated 5 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆31Updated 3 weeks ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆95Updated 6 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.☆35Updated 9 months ago
- ☆60Updated 5 years ago
- A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity☆16Updated 8 years ago