julhe / SweetTexelShading
Texel-Shading (experimental!) inside the Universal Render Pipeline.
☆52Updated 2 years ago
Alternatives and similar repositories for SweetTexelShading:
Users that are interested in SweetTexelShading are comparing it to the libraries listed below
- Fur rendering in Unity with Shell Texturing☆53Updated 4 months ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- ☆51Updated 5 years ago
- ☆60Updated 5 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆55Updated last year
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- ☆66Updated 4 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆83Updated last year
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Node library for ShaderGraph☆34Updated 4 years ago
- SnowDeformation☆17Updated 8 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆103Updated 2 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated 9 months ago
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆115Updated last year
- ☆28Updated 4 years ago
- HDRP remaster of the classic Sponza scene.☆47Updated 2 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 9 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 7 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆44Updated 6 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆73Updated 5 years ago