nvpro-samples / vk_slang_editorLinks
A shader-driven livecoding tool using Vulkan and the Slang shading language.
☆21Updated 3 weeks ago
Alternatives and similar repositories for vk_slang_editor
Users that are interested in vk_slang_editor are comparing it to the libraries listed below
Sorting:
- Importance-sampled FAST Noise☆40Updated 4 months ago
- Rendertoy samples☆65Updated 4 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 9 months ago
- Vulkan rendering sandbox for raytracing☆73Updated 3 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 6 years ago
- Collection of meshlet generation algorithms☆120Updated 2 weeks ago
- Misc repository for certain GPU algorithms.☆42Updated last year
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- Vulkan render graph shenanigans☆72Updated 5 years ago
- The Tauray renderer☆127Updated 6 months ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Vulkan triangle in ~380 lines of code☆131Updated 3 weeks ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated last year
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆28Updated last year
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Updated last month
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆44Updated 7 months ago
- Partitioned top level acceleration structure sample☆16Updated 2 months ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Updated 3 years ago
- Improved Blue Noise Generator☆40Updated 2 years ago
- Rust bindings to Embree 3☆38Updated 2 years ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- ☆21Updated last year
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Updated 2 years ago
- Mini Spin-X Library☆52Updated this week
- ☆20Updated last year
- Sample for adaptive triangle tessellation in ray tracing☆17Updated last week
- Silhouette and toon shading post-processing with Vulkan☆95Updated 2 months ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆131Updated this week