lo48576 / fbxcel-domLinks
FBX DOM library for Rust. // See https://github.com/lo48576/fbx-viewer for working example application // NO PLAN TO UPDATE in the foreseeable future
☆29Updated 2 years ago
Alternatives and similar repositories for fbxcel-dom
Users that are interested in fbxcel-dom are comparing it to the libraries listed below
Sorting:
- Excellent low-level FBX parser for Rust☆90Updated 5 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Updated 10 months ago
- BVH Construction and Traversal Library☆61Updated 4 months ago
- Game asset pipeline and authoring framework☆22Updated 9 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 3 months ago
- Skeleton animation and IK crate☆39Updated 2 years ago
- ktx2 parsing library☆14Updated 2 months ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆59Updated last week
- 🦀 Rust crate for manipulating OpenVDB files☆60Updated 6 months ago
- A port of sebh's atmosphere model to wgpu + WGSL☆12Updated last year
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆37Updated last year
- PBR renderer written with Rust and wgpu-rs☆27Updated 4 years ago
- A tweening library for Rust☆62Updated last month
- Show puffin profiler flamegraph in-game using egui☆46Updated 2 years ago
- A Mesh to SDF converter, written in rust☆68Updated 5 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Signed Distance Field Utilities☆119Updated 3 years ago
- ☆24Updated 4 months ago
- Some ridiculous SSGI for bevy☆41Updated last year
- Simple profiler scopes for wgpu using timer queries☆110Updated 2 months ago
- Rendering things☆36Updated last week
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago
- Rust bindings to Jolt Physics☆48Updated last week
- Vulkan-lite GPU API☆89Updated 11 months ago
- MPM physics simulation in Rust☆42Updated 10 months ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 8 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- grr and rust-gpu pbr rendering☆28Updated 4 years ago
- A rust cross-platform deterministic skeletal animation runtime library, based on ozz-animation.☆40Updated 2 months ago