Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.
☆55Mar 10, 2025Updated 11 months ago
Alternatives and similar repositories for IrradianceMap
Users that are interested in IrradianceMap are comparing it to the libraries listed below
Sorting:
- DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with …☆20Dec 10, 2025Updated 2 months ago
- DML super resolution exercise.☆14Mar 14, 2025Updated 11 months ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆108Mar 14, 2025Updated 11 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆39Jan 15, 2025Updated last year
- Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxeliz…☆21Sep 5, 2019Updated 6 years ago
- DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow …☆15Mar 18, 2025Updated 11 months ago
- DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peelin…☆26Mar 10, 2025Updated 11 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯 粹秀秀demo……ただ、デモを見せるため……☆20Feb 7, 2026Updated 3 weeks ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Mar 14, 2025Updated 11 months ago
- A simple GPU-based CNN exercise sample using C++ AMP, referring to https://www.codeproject.com/Articles/24361/A-Neural-Network-on-GPU☆12Sep 5, 2019Updated 6 years ago
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆11Mar 11, 2025Updated 11 months ago
- Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.☆50Mar 18, 2025Updated 11 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- DirectX 11 Poisson solvers using Jacobi iteration, conjugate gradient, and multi-grid method respectively.☆27Mar 18, 2019Updated 6 years ago
- 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all in C++ AMP☆19Feb 6, 2020Updated 6 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago
- DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with c…☆39Feb 6, 2020Updated 6 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆120Mar 11, 2025Updated 11 months ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆125Updated this week
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Visual scripting plugin for Lumix Engine☆11Feb 14, 2026Updated 2 weeks ago
- ☆14Nov 25, 2023Updated 2 years ago
- Position Based Fluids 2D Tutorial☆15Feb 17, 2022Updated 4 years ago
- A series of rendering tutorials based on DirectX 12.☆15Feb 21, 2022Updated 4 years ago
- A Vulkan sample (simply deferred shading) revised from the LunarG SDK, using my DXUT-like framework.☆12Mar 14, 2020Updated 5 years ago
- ☆13Jan 4, 2022Updated 4 years ago
- AMD tessellation sample based on DirectX 11☆33Sep 8, 2016Updated 9 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Mar 10, 2025Updated 11 months ago
- Precomputed Radiance Transfert (PRT)☆14Oct 7, 2017Updated 8 years ago
- ☆14Apr 15, 2015Updated 10 years ago
- Althea is a glTF-based rendering engine built in Vulkan.☆21Nov 6, 2025Updated 3 months ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Apr 27, 2019Updated 6 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆69Mar 3, 2021Updated 5 years ago
- Performance and bandwidth tester for D3D12 memory pools☆31Jan 18, 2024Updated 2 years ago
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Jul 22, 2022Updated 3 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Jun 29, 2015Updated 10 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆23May 11, 2020Updated 5 years ago
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Sep 28, 2023Updated 2 years ago