Backend agnostic descriptor allocator for Vulkan-like APIs
☆36May 23, 2025Updated 11 months ago
Alternatives and similar repositories for gpu-descriptor
Users that are interested in gpu-descriptor are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A tiny utility macro to verify WGSL at compile time☆13Oct 11, 2021Updated 4 years ago
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Jul 22, 2022Updated 3 years ago
- gl.xml parser / GL bindings generator☆18May 22, 2023Updated 2 years ago
- Rust bindings to Embree 3☆38Apr 10, 2023Updated 3 years ago
- Vulkan render graph shenanigans☆72Aug 6, 2020Updated 5 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Rust Graphics meetups☆68Oct 2, 2021Updated 4 years ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆480Apr 13, 2026Updated 3 weeks ago
- A crate providing hardware access to Nvidia Tegra X1 SoCs☆13Jun 14, 2022Updated 3 years ago
- NV ray tracing with rust and ash!☆59May 29, 2019Updated 6 years ago
- C adaptation of the swiss table (flat hash map) presented at CppCon by Google (https://www.youtube.com/watch?v=ncHmEUmJZf4).☆20Aug 14, 2019Updated 6 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- An implementation of the Pair Adjacent Violators algorithm for isotonic regression in Rust☆12Mar 25, 2026Updated last month
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Feb 23, 2026Updated 2 months ago
- The spec for "ANSI Escape sequences" in searchable, linkable form☆17Dec 24, 2019Updated 6 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- The Stormlicht browser engine.☆15Aug 13, 2024Updated last year
- Hot-reloadable c11/c++ and graphics backed by LLVM, Vulkan, and Dear ImGui. Heavily inspired by Raylib and CToy.☆13Jan 1, 2022Updated 4 years ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆111Jan 8, 2025Updated last year
- A game with custom engine☆35Feb 14, 2021Updated 5 years ago
- An example of KHR raytracing using ash and rust-gpu.☆12Feb 24, 2024Updated 2 years ago
- A renderer for imgui-rs using the Vulkano wrapper for the Vulkan API.☆19Feb 28, 2023Updated 3 years ago
- Rust source code for all 650 leetcode hard algorithmic problems available with no subscription☆15Jul 6, 2025Updated 9 months ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Apr 25, 2024Updated 2 years ago
- ☆12Jun 14, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Boost voronoi ported to rust☆10Dec 8, 2023Updated 2 years ago
- Conway-Hart Polyhedron Notation in Rust☆81Apr 20, 2026Updated 2 weeks ago
- Rust implementation of "Progressive Multi-Jittered Sample Sequences"☆10Mar 8, 2022Updated 4 years ago
- Original, unedited source-code for budding modders out there.☆11Jan 2, 2018Updated 8 years ago
- ☆10Sep 7, 2022Updated 3 years ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆35Apr 27, 2026Updated last week
- 個人で制作したUnityのシェーダーです。 Shaders for Unity I wrote.☆11Dec 17, 2021Updated 4 years ago
- A set of cmake scripts to more easily build opencl based programs☆10Jun 28, 2018Updated 7 years ago
- Low-level API examples using C++, C#, Rust, Python, Swift, Java, and Kotlin languages☆22Nov 11, 2025Updated 5 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Crabzilla provides a simple interface for running JavaScript modules alongside Rust code.☆16Dec 23, 2021Updated 4 years ago
- Library to manipulate Apple Metal Shading Language IR☆60Mar 26, 2026Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Mar 30, 2026Updated last month
- Non-owning unsafe I/O☆23Aug 6, 2025Updated 8 months ago
- Expanding the StateMachineUnity repo to work with a networking option.☆14Feb 16, 2023Updated 3 years ago
- A binary format for Rust / serde that supports schema evolution☆18Feb 10, 2025Updated last year
- Various android snippets and useful clasess☆12Nov 13, 2016Updated 9 years ago