meirbon / rtbvh
BVH library for Rust
☆16Updated 3 years ago
Alternatives and similar repositories for rtbvh:
Users that are interested in rtbvh are comparing it to the libraries listed below
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆36Updated 11 months ago
- ktx2 parsing library☆13Updated 3 weeks ago
- BVH Construction and Traversal Library☆56Updated 2 months ago
- Vulkan-lite GPU API☆89Updated 9 months ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆30Updated 7 months ago
- Reusable post-processing effects for wgpu☆13Updated 7 months ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 3 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆33Updated 8 months ago
- A port of sebh's atmosphere model to wgpu + WGSL☆12Updated last year
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- Another physically based renderer named after edible seaweed☆17Updated 3 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆56Updated last month
- Skeleton animation and IK crate☆39Updated 2 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 3 weeks ago
- 🦀 Minimal SPIR-V reflection library.☆42Updated 3 months ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Rust implementation of http://pbrt.org/☆20Updated 2 weeks ago
- A low-level gltf parser implemented on nanoserde☆35Updated 6 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Updated last week
- Rust MikkTSpace implementation☆33Updated 8 months ago
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- ☆19Updated last year
- Rasterization using compute shaders☆21Updated 9 months ago
- ☆24Updated 2 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Rendering things☆34Updated 2 weeks ago
- Task Orchestration Framework☆58Updated last year