hasenbanck / block_compressionLinks
Texture block compression using WGPU compute shader.
☆15Updated 2 months ago
Alternatives and similar repositories for block_compression
Users that are interested in block_compression are comparing it to the libraries listed below
Sorting:
- A low-level gltf parser implemented on nanoserde☆35Updated 3 weeks ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆29Updated last week
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆40Updated last year
- Pure Rust implementation of the meshoptimizer library☆29Updated 3 weeks ago
- Rust bindings for Intel's ISPC texture compression☆14Updated 2 weeks ago
- BVH Construction and Traversal Library☆77Updated last month
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆56Updated 2 months ago
- Vulkan-lite GPU API☆89Updated last year
- Task Orchestration Framework☆57Updated 2 years ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆111Updated last year
- Fast conversion between linear float and 8-bit sRGB☆21Updated 4 years ago
- ktx2 parsing library☆18Updated 2 weeks ago
- Simple profiler scopes for wgpu using timer queries☆123Updated 2 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 9 months ago
- RenderDoc application bindings for Rust☆50Updated last year
- Rust 3d collision detection using glam☆15Updated 5 years ago
- DirectDraw Surface file format parser/composer☆17Updated last year
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- A port of sebh's atmosphere model to wgpu + WGSL☆13Updated 2 years ago
- A Mesh to SDF converter, written in rust☆80Updated 11 months ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆48Updated 8 months ago
- Reusable post-processing effects for wgpu☆13Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Updated 4 years ago
- Rust parser for MagicaVoxel .vox files.☆62Updated 5 months ago
- Rust KTX texture storage format parsing☆11Updated 2 weeks ago
- Color space conversion math made simple☆40Updated last year
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Skeleton animation and IK crate☆39Updated 3 years ago
- A tweening library for Rust☆65Updated 7 months ago
- Library for post-process antialiasing☆110Updated 3 weeks ago