Texture block compression using WGPU compute shader.
☆20Jun 9, 2026Updated last month
Alternatives and similar repositories for block_compression
Users that are interested in block_compression are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Pure, minimal, and scalable timers☆27Jan 14, 2025Updated last year
- ☆20Jul 8, 2025Updated last year
- Resampler optimized for audio☆32Updated this week
- A low-level gltf parser implemented on nanoserde☆38Apr 21, 2026Updated 3 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆45Apr 28, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Steam audio bindings for Rust☆11Jan 26, 2025Updated last year
- A pure Rust texture compression suite☆43Oct 27, 2025Updated 8 months ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆19Jul 2, 2026Updated 2 weeks ago
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Jul 22, 2022Updated 4 years ago
- A scene-graph implementation in Rust☆27Jan 14, 2026Updated 6 months ago
- Rust crate for the Google Draco mesh compression library (WIP)☆22Jul 13, 2026Updated last week
- Use winit like the async runtime you've always wanted☆51Jun 3, 2024Updated 2 years ago
- Rust bindings for DirectStorage☆16Jun 22, 2026Updated last month
- A C++ Compiler (on the works)☆14Jun 25, 2023Updated 3 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- WebGPU/wgpu Radix Key-Value Sort☆45Jul 15, 2024Updated 2 years ago
- cross-platform OpenGL context creation☆25Jul 17, 2023Updated 3 years ago
- Safe, fully-featured bindings to the Tracy profiler☆31Apr 14, 2026Updated 3 months ago
- Color space conversion math made simple☆40Nov 20, 2024Updated last year
- MIT NIHS image format implementations☆10Dec 11, 2019Updated 6 years ago
- Some benchmarks for generational arenas in rust☆31Jul 12, 2024Updated 2 years ago
- ☆12Mar 12, 2024Updated 2 years ago
- Yak shaving workshop☆10Mar 24, 2021Updated 5 years ago
- Blocks Halo: The Master Chief Collection game servers, a form of primitive server selection for your matches☆10Jun 2, 2020Updated 6 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A procedural macro for generating unique ids for rust types☆15Jan 23, 2026Updated 5 months ago
- A Rougelike Peer-to-Peer Multi Player Dungeon Explorer Game written in Rust☆10Feb 12, 2022Updated 4 years ago
- Rust bindings to libspng☆14Nov 26, 2024Updated last year
- Camera pose estimation given 3D points and corresponding pixel coordinates☆19Dec 28, 2019Updated 6 years ago
- Fast and safe color management system in Rust☆47Jul 10, 2026Updated last week
- Game of Life implementation using Rust, Javascript and WebAssembly!☆11Jan 7, 2023Updated 3 years ago
- Box frame gizmo☆15Jul 7, 2026Updated 2 weeks ago
- An extension to Chimera's Lua Scripting API☆10Jul 31, 2023Updated 2 years ago
- Automagically generate Karate API tests from your GraphQL schemas. Useful for test-driven development, change validation in CI/CD, and mo…☆17Updated this week
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A small library built on top of naga that makes WGSL shaders smaller.☆22Dec 19, 2025Updated 7 months ago
- Modern UI oriented to services for Halo Custom Edition☆15Jul 3, 2026Updated 2 weeks ago
- Escape version skew☆15Jul 6, 2026Updated 2 weeks ago
- Lightweight game audio☆166Oct 15, 2023Updated 2 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆206Sep 12, 2025Updated 10 months ago
- Sponza☆18Jun 22, 2026Updated last month
- Wycheproof for Rust☆21Jun 10, 2026Updated last month