hasenbanck / block_compressionLinks
Texture block compression using WGPU compute shader.
☆15Updated last month
Alternatives and similar repositories for block_compression
Users that are interested in block_compression are comparing it to the libraries listed below
Sorting:
- A low-level gltf parser implemented on nanoserde☆37Updated 2 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆43Updated last year
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆112Updated last year
- ktx2 parsing library☆18Updated 2 months ago
- Pure Rust implementation of the meshoptimizer library☆29Updated last month
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Updated last week
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 11 months ago
- Vulkan-lite GPU API☆89Updated last year
- Rust bindings for Intel's ISPC texture compression☆16Updated this week
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆62Updated last month
- Reusable post-processing effects for wgpu☆13Updated last year
- BVH Construction and Traversal Library☆85Updated last week
- Task Orchestration Framework☆58Updated 2 years ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆103Updated 2 years ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆51Updated 10 months ago
- Library for post-process antialiasing☆112Updated 2 months ago
- A tweening library for Rust☆66Updated 8 months ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Updated 2 years ago
- Simple profiler scopes for wgpu using timer queries☆125Updated 3 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆206Updated 4 months ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆62Updated last month
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- A Mesh to SDF converter, written in rust☆83Updated last year
- Vulkan & OpenGL GPU profiler with `puffin` support☆31Updated 9 months ago
- Procedural texture library☆95Updated last year
- Autodesk Filmbox (*.fbx) loader for Bevy Engine☆25Updated 2 years ago
- Skeleton animation and IK crate☆39Updated 3 years ago
- Fast conversion between linear float and 8-bit sRGB☆21Updated 4 years ago
- RenderDoc application bindings for Rust☆50Updated last year
- ☆51Updated 2 months ago