wrnrlr / g3Links
Neat 3D math and graphics library
☆33Updated 2 years ago
Alternatives and similar repositories for g3
Users that are interested in g3 are comparing it to the libraries listed below
Sorting:
- Conway-Hart Polyhedron Notation in Rust☆77Updated 2 weeks ago
- Generate(d) custom libraries for geometric algebras☆49Updated last year
- Physically based rendering in Rust☆37Updated last year
- Experimental type-safe geometric algebra for Rust☆56Updated 2 years ago
- Port of Jeremy Ong's SIMD-enabled projective geometric algebra library☆16Updated 4 years ago
- HSLUV implementation in Rust☆28Updated 4 years ago
- A robust and generalized library for Geometric Algebra in Rust☆25Updated 2 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 8 months ago
- A glsl to spirv compiler☆20Updated 5 years ago
- Mandelbrot fractal visualizer featuring perturbation based iteration methods, series approximation and multithreading.☆41Updated 2 years ago
- Signed Distance Field Utilities☆121Updated 3 years ago
- shadertoy.com shaders ported to Rust-GPU☆156Updated last week
- BVH Construction and Traversal Library☆65Updated 3 weeks ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated last month
- Signed distance field library usable on both CPU and GPU.☆15Updated 2 years ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- ☆13Updated 9 months ago
- Arena allocator with scopes☆44Updated 2 years ago
- A regex crate using Brzozowski derivatives.☆27Updated 4 months ago
- A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.☆27Updated 3 years ago
- Color space conversion math made simple☆40Updated 9 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Interactive volume renderer with Rust and Wgpu☆18Updated 2 years ago
- A Mesh to SDF converter, written in rust☆70Updated 7 months ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Rust wrapper for libfive.☆22Updated 9 months ago
- high-quality anti-aliased vector graphics rendering on the GPU☆87Updated 2 years ago
- A Rust implementation of interval arithmetic (IEEE 1788)☆42Updated 7 months ago